http://bugs.winehq.org/show_bug.cgi?id=34074
Bug #: 34074
Summary: REGRESSION: StarCraft II stutters a lot
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pw(a)draiser.net
Classification: Unclassified
Unfortunately I can't make regression test by now to detect guilty patch, but
it's somewhere between 1.5.11 and 1.5.27. Patch makes StarCraft 2 (Wings of
Liberty) unplayable due to constant stuttering (and freezing). Hope this will
be helpful anyway.
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http://bugs.winehq.org/show_bug.cgi?id=28296
Summary: AceMoney 4.19 crashes immediately as soon as you try
to print anything.
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexp(a)mechcad.net
AceMoney 4.19 crashes immediately as soon as you try to print anything.
Just launch AceMoney and click on File->Print, select the printer and click on
OK. It crashes immediately
This problem does not exist on windows.
Attached is packaged AceMoney app, as well as debug log file
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http://bugs.winehq.org/show_bug.cgi?id=3591
--- Comment #24 from Bernhard Reiter <ockham(a)raz.or.at> ---
Back with a somewhat more detailed analysis:
As for py2exe and cx_Freeze, the assumptions in my previous comment seem to be
largely correct, see their implementations of the StatusRoutine function:
https://bitbucket.org/anthony_tuininga/cx_freeze/src/de3e8865616a1048d17e95…http://sourceforge.net/p/py2exe/svn/HEAD/tree/trunk/py2exe/source/py2exe_ut…
In both cases, BindImageEx is called with BIND_NO_BOUND_IMPORTS |
BIND_NO_UPDATE | BIND_ALL_IMAGES as Flags, which I think means that no actual
changes to the image's virtual address table are done, but they're only used to
determine which DLLs are used by the image.
So for cx_Freeze, it would be apparently enough for Wine's BindImageEx stub to
iterate over all DLLs whose functions are used by the image, i.e. the exe or
dll passed as the ImageName parameter, and call StatusRoutine with the Reason
parameter set to BindImportModule, and DllName set to the DLL, while the
"Parameter" and "virtualAddress" arguments aren't required for it to work. The
part I don't know yet is how to get the list of DLLs required by the Image, but
I suppose that some function in dlls/ntdll/ (maybe loader.c ?) could be used to
do that. (It can't be that hard anyway as it's possible to display them by
running i686-w64-mingw32-objdump -p myimage.exe)
(Py2exe also requires StatusRoutine called with BindImportProcedure as Reason,
and will in that case check if Parameter is set to PyImport_ImportModule before
it does something, so that's possibly a little bit more complicated to
implement.)
I'm now hoping for some Wine guru to pick this up and implement BindImageEx as
described above so that at least cx_Freeze will work...
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https://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #63 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
(In reply to Jarkko K from comment #62)
> I 1st run this game (demo) from shortcut, it didn't crash, but it did hang
> when I pressed esc. I never saw crash dialog. But when I run this game from
> console it crashed.
>
> fixme:thread:__hook_pthread_create most thread attributes ignored!
> fixme:thread:start_thread Started native thread 00000025
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
> fixme:ddraw:ddraw7_Initialize Ignoring guid
> {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported
> by the wine project
> fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and
> support, please visit http://ubuntuforums.org/showthread.php?t=1960599
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
> wine: Unhandled page fault on read access to 0x00000000 at address 0x5203fa
> (thread 0009), starting debugger...
> wine client error:25: write: Bad file descriptor
>
>
> When I tried to run from console.
>
> I had to set win98 to get this game installed.
wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=7585
Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #62 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
I 1st run this game (demo) from shortcut, it didn't crash, but it did hang when
I pressed esc. I never saw crash dialog. But when I run this game from console
it crashed.
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 00000025
fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x5203fa
(thread 0009), starting debugger...
wine client error:25: write: Bad file descriptor
When I tried to run from console.
I had to set win98 to get this game installed.
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http://bugs.winehq.org/show_bug.cgi?id=35888
Bug ID: 35888
Summary: Stahlschlüssel 2007 no CD in drive warning
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install Stahlschlüssel 2007
3) wine yowindow.exe
Behaviour:
Program doesn't start because there is no CD in drive warning.
Expected behaviour:
Program should start.
Additional info:
After 'winetricks jet40 vb6run' program starts.
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http://bugs.winehq.org/show_bug.cgi?id=11114
Summary: System capability detection does not work in WiC
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
Created an attachment (id=10150)
--> (http://bugs.winehq.org/attachment.cgi?id=10150)
World in Conflict startup log (+relay,+snoop)
When starting World in Conflict, the game complains about insufficient system
capabilities (Windows Version (no matter what is set in winecfg), available RAM
and "appropriate" 3D card).
Fortunately the game can be told to start anyway but the graphics options are
then severely restricted. This can be mitigated somewhat by using a native
dxdiagn.dll but SM3.0 water shaders are still not available then. See the
riviera screenshot in the game's AppDb entry and compare it e.g. to
http://uk.media.pc.ign.com/media/821/821566/img_4763025.html on Windows.
Attached is a +relay,+snoop log of the game up to the point when it complains.
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http://bugs.winehq.org/show_bug.cgi?id=34668
Bug #: 34668
Summary: Age of Empires Trial version only gives a black screen
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Classification: Unclassified
Hello everyone,
I would like to inform you that as far as "Age of Empires"(trial version) is
concerned I only get a black screen when launching the trial.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4113
I got the trial from this URL:
http://www.microsoft.com/games/empires/downloads.htm
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http://bugs.winehq.org/show_bug.cgi?id=29968
Bug #: 29968
Summary: Final Fantasy XI crashes when unfocused in windowed
mode
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: astrit.prower(a)gmail.com
Classification: Unclassified
Created attachment 39010
--> http://bugs.winehq.org/attachment.cgi?id=39010
WINE crash output.
When unfocused WINE reports that "pol.exe" has crashed which consequently
crashes Final Fantasy XI.
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