https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #139 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
Created attachment 53017
--> https://bugs.winehq.org/attachment.cgi?id=53017
List of fixme's requested by the The Sims 2
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https://bugs.winehq.org/show_bug.cgi?id=39740
Bug ID: 39740
Summary: Make debug channel activation after process start more
convenient.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52999
--> https://bugs.winehq.org/attachment.cgi?id=52999
taskmgr: Add buttons to switch all listed debug channels at once.
Normally one uses WINEDEBUG=+channel from process start.
This leads to big trace files.
Sometimes one needs just a trace from a certain period of an application.
For completeness there is an old wiki page to toggle all traces with F12:
http://wiki.winehq.org/Debug_trace_toggle_key
Some time ago I came across the possibility in taskmgr to switch every
debug channel given in WINEDEBUG with a single click on or off.
Having many channels in the environment leads to many clicks.
Therefore one patch here is to add buttons to taskmgr to switch all channels
on or off at once.
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http://bugs.winehq.org/show_bug.cgi?id=26062
Summary: "Abashera revamped" fails to run
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
During installation you can see
err:ole:CoCreateInstance apartment not initialised
While running you can see
err:ole:CoGetClassObject class {22d6f312-b0f6-11d0-94ab-0080c74c7e95} not
registered
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #137 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
Using comment 124's patch, I have uploaded a video to visually demonstrate what
has been described so far: https://www.youtube.com/watch?v=j-pFDlEtnC0
I've been looking at:
- Testing Shader Model 2 and 3.
- Toggling Shaders (boolProp useShaders true/false)
- Toggling Lighting (boolProp lightingEnabled true/false)
- (boolProp simpleTerrain true/false) - This 'corrected' black floors at
times, but this didn't do much in the recording, could be due to the household.
The game's lighting might be the cause of triggering Wine's unimplemented
features (under Shader Model 2) - Disabling the game's lighting engine via the
cheat console stops outputting any further errors/fixmes. Also note that
lighting cannot be disabled from the in-game settings either, but I suppose
persistant cheat commands can be saved to "~/Documents/EA Games/The Sims
2/Config/userStartup.cheat".
This is more of a curiosity thing, I hope it's useful to visually see the
graphical problems with the game thus far should developers not have a copy of
this game.
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https://bugs.winehq.org/show_bug.cgi?id=8051
Stephen Pape <srpape(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|srpape(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=35941
Bug ID: 35941
Summary: ncurses is installed but not detected by configure.
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
The configure script does not find the ncurses includes and libraries, although
they are installed. This happens because the script simply checks for
ncurses.h, while it stays in ncurses/ncurses.h in my system.
Instead of doing this "raw" test, configure must use pkgconfig for checking the
presence of ncurses and getting its CFLAGS and LIBS options.
The "raw" test could be eventually left as last resort, if pkgconfig won't
provide the package.
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https://bugs.winehq.org/show_bug.cgi?id=37894
Bug ID: 37894
Summary: EarthQuake3D fails on update data connection: Error:
Server Connection Problem
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n9bk(a)yahoo.com
Distribution: ---
Created attachment 50474
--> https://bugs.winehq.org/attachment.cgi?id=50474
window displaying error code.
Earthquake3D starts normally in Wine.
Can not establish Network connection to download data.
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https://bugs.winehq.org/show_bug.cgi?id=39719
Bug ID: 39719
Summary: Alex Hunter (hidden object game): custom mouse pointer
gets stuck (temporarily) when hitting the top of the
screen
Product: Wine
Version: 1.8-rc2
Hardware: x86
URL: http://www.bigfishgames.com/download-games/25630/alex-
hunter-lord-of-the-mind/download.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When custom mouse pointer is enabled in the hidden object game called Alex
Hunter: Lord of the Mind, the mouse pointer has some weird behaviour:
1. when you move the mouse pointer across the screen, it sometimes jumps to a
different direction then jumps back (this is the less annoying problem).
2. when the custom mouse pointer hits the top of the screen, the mouse becomes
unresponsive for 2-3 seconds.
Plain terminal output doesn't show anything suspicious. The problem exists in
fullscreen and virtual desktop mode as well. There's no such problem when
custom mouse pointer is disabled.
It can be reproduced with the demo version available from BigFishGames (you can
start the demo directly, without launching the BFG client, with 'wine
AlexHunterLordOfTheMind.exe').
When I made the comment in https://bugs.winehq.org/show_bug.cgi?id=32621#c7 , I
found that the problem was introduced by commit
841214ddb4d4dc620e6b51dfe6655b585d423edc.
wine-1.8-rc2-41-gc87a78b
Fedora 23
X Server 1.18.0
XFCE 4.12
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http://bugs.winehq.org/show_bug.cgi?id=22922
Summary: Black and White 2 1.2 slow on WINE, gives GL errors
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Getting ~10 FPS on Black and White 2 with GL error "err:d3d:state_pscale
>>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c /
1511" continually spammed into the console.
Using Wine 1.2-rc2, nvidia 195.36.15, B&W 2 1.2, and GeForce 6150SE.
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