http://bugs.winehq.org/show_bug.cgi?id=33263
Bug #: 33263
Summary: simcity 3000 unlimited crash on installer finish
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Created attachment 43993
--> http://bugs.winehq.org/attachment.cgi?id=43993
backtrace
Installer gets to the end, then crashes on termination.
alex@e7300:/media/SIMCITY3000/SETUP/ENGLISH$ err:heap:validate_block_pointer
Heap 0x110000: bad flags 00000001 for in-use arena 0x140b10
wine: Unhandled page fault on write access to 0x00000059 at address 0x7bc4948e
(thread 0009), starting debugger...
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=14911
Summary: Unable to run Drakensang demo
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
Created an attachment (id=15483)
--> (http://bugs.winehq.org/attachment.cgi?id=15483)
Screenshot of dialog box containing error message.
I am able to start the Drakensang demo with the "patch" suggested in bug
#14758. I see a loading screen with a progress bar. When the bar is full, the
game crashes and shows a dialog box (screenshot attached together with wine
output).
I am using Debian GNU/Linux unstable, Linux kernel version 2.6.26-1-amd64
(Debian package) on x86_64 with the Git version of Wine
(wine-1.1.2-406-ge1e6caf). Graphics card is a NVIDIA GeForce 9600 GT with
driver version 173.14.12.
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http://bugs.winehq.org/show_bug.cgi?id=19296
Summary: "Uru: Ages beyond myst" fails to install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NJT(a)fishlegs.co.uk
Created an attachment (id=22344)
--> (http://bugs.winehq.org/attachment.cgi?id=22344)
Debug output from Uru setup.exe
Launch window looks fine, but choosing the install option results in unhandled
page fault (see attachment).
This bug (or similar) may have previously been closed when I was unable to
supply test information after my original Uru CD became a coaster. I have
recently acquired a non-coaster version.
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https://bugs.winehq.org/show_bug.cgi?id=7711
Joel Holdsworth <joel(a)airwebreathe.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joel(a)airwebreathe.org.uk
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https://bugs.winehq.org/show_bug.cgi?id=8653
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Summary|Desperados v1.01 won't run: |Desperados v1.01 fails to
|ADPCM sound codec is |start, reports 'ADPCM sound
|missing |codec is missing' (Wine's
| |MS-ADPCM needs to report as
| |Pid = 1, Mid = 33)
--- Comment #28 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
a user in #winehq asked about this.
Unfortunately comment #24 didn't provide the required detail to help people
further here.
Multiple solutions (could have been solved many years ago).
--- snip ---
...
0031:Call msacm32.acmDriverEnum(00401060,00000000,c0000000) ret=0040101f
0031:Call msacm32.acmDriverDetailsA(006a0138,0033f684,00000000) ret=00401083
...
0031:Ret msacm32.acmDriverDetailsA() retval=00000000 ret=00401083
0031:Ret msacm32.acmDriverEnum() retval=00000000 ret=0040101f
0031:Call user32.MessageBoxA(00000000,00682d60 "ADPCM sound codec is missing
!\n Please install it and restart Desperados.",00682dac "Fatal error",00000010)
ret=0059ff50
0031:Call
winex11.drv.GetDC(0006002a,00010020,00010020,0033f398,0033f388,00000013)
ret=7ec9acf0
--- snip ---
The code in question, a filter in application supplied callback:
--- snip ---
00401060 81EC 98030000 SUB ESP,398
00401066 56 PUSH ESI
00401067 8BB424 A0030000 MOV ESI,DWORD PTR SS:[ESP+3A0]
0040106E 6A 00 PUSH 0
00401070 8D4424 08 LEA EAX,DWORD PTR SS:[ESP+8]
00401074 50 PUSH EAX
00401075 56 PUSH ESI
00401076 C74424 10 98030000 MOV DWORD PTR SS:[ESP+10],398
0040107E E8 BB4B1A00 CALL <JMP.&MSACM32.acmDriverDetailsA>
00401083 85C0 TEST EAX,EAX
00401085 75 31 JNZ SHORT game.004010B8
00401087 B8 01000000 MOV EAX,1
0040108C 66:394424 10 CMP WORD PTR SS:[ESP+10],AX ; wPid
00401091 75 27 JNZ SHORT game.004010BA
00401093 66:837C24 12 21 CMP WORD PTR SS:[ESP+12],21 ; wMid
00401099 75 1F JNZ SHORT game.004010BA
0040109B F78424 A8030000 ... TEST DWORD PTR SS:[ESP+3A8],80000000
004010A6 A2 65166900 MOV BYTE PTR DS:[691665],AL
004010AB 8935 60166900 MOV DWORD PTR DS:[691660],ESI
004010B1 75 05 JNZ SHORT game.004010B8
004010B3 A2 64166900 MOV BYTE PTR DS:[691664],AL
004010B8 33C0 XOR EAX,EAX
004010BA 5E POP ESI
004010BB 81C4 98030000 ADD ESP,398
004010C1 C2 0C00 RETN 0C
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5e7416e5c8610dd362af2d8934ded3d…
Another option is to apply a 1-byte patch to the executable without the need to
modify/rebuild Wine (cond -> uncond. jmp). The exact location depends on the
game flavour/version though.
$ wine --version
wine-1.7.43-123-g90ed96a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=36353
Bug ID: 36353
Summary: valgrind shows a few leaks in d3dx9_43/tests/core.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6376== 5,242,880 bytes in 1 blocks are definitely lost in loss record 935 of
935
==6376== at 0x7BDA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==6376== by 0x7BD6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==6376== by 0x77E7114: ??? (in /usr/lib/dri/i965_dri.so)
==6376== by 0x7563D3E: ??? (in /usr/lib/dri/i965_dri.so)
==6376== by 0x7323FAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==6376== by 0x6046F9B: wined3d_surface_map (surface.c:3086)
==6376== by 0x5F5E388: d3d9_surface_LockRect (surface.c:269)
==6376== by 0x4ABEFC3: D3DXLoadSurfaceFromMemory (surface.c:1814)
==6376== by 0x4AC08AF: D3DXLoadSurfaceFromSurface (surface.c:1905)
==6376== by 0x4AB0B96: D3DXRenderToSurface_EndScene (render.c:319)
==6376== by 0x4D271F2: check_ID3DXRenderToSurface (core.c:762)
==6376== by 0x4D2D219: func_core (core.c:1029)
==6376== by 0x4DA6A94: run_test (test.h:584)
==6376== by 0x4DA6E83: main (test.h:654)
==6376==
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http://bugs.winehq.org/show_bug.cgi?id=15269
Summary: Microsoft Office 2007: language settings dialog is
useless
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16062)
--> (http://bugs.winehq.org/attachment.cgi?id=16062)
screenshot with builtin
See screenshots/traces. The language settings dialog is squashed not of any
use. Native richedit fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=31730
Bug #: 31730
Summary: MOHAA Demo crash at startup
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
A Linux user report that Mohaa doesn't work to the forum of Deepin Linux, I
forward his report here.
wine-1.5.13-63-gcaf6fe0
1. Download the Mahaa demo from
http://compactiongames.about.com/od/demos/p/mohaa.htm
4a0c431ed52c4c340b9c883ef859f1d3e7e4ab2e mohaaspdemo.exe
2. Install the demo
While installing, there are lots of repeated output like below:
err:ole:marshal_object object doesn't expose interface
{be6115a1-7de5-48dc-ad2a-25060e00fce2}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
3. Start MOHAADemo:
~/.wine/drive_c/Program Files/EA GAMES/MOHAADemo$ wine MOHAADemo.exe
err:seh:setup_exception_record stack overflow 2176 bytes in thread 0009 eip
7bc3ef44 esp 013e0ab0 stack 0x13e0000-0x13e1000-0x1be0000
Segmentation fault
No other outputs.
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http://bugs.winehq.org/show_bug.cgi?id=25222
Summary: Football Manager 2011 fails to load with 3d enabled
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Created an attachment (id=32024)
--> (http://bugs.winehq.org/attachment.cgi?id=32024)
debug output for fm2011
When loading Football Manager 2011, the game fails to load with an error
reporting to be something about not being able to change back buffer count.
The issue that we have (if you look at appdb page several of us have been
working to try and locate issue) is that it _has_ worked in the past on the
same box; with both the full version and the demo I've had the game working
flawlessly in 3d.
I've never been able to duplicate my efforts as to how I got it working, even
doing the same steps which is why I'm raising this bug. The game has a separate
2d match bug/issue which I shall post at some point. So between these 2 errors
the game is unplayable.
I've attached the log and I'm happy to run whatever tests are required (right
down to new distro, drivers, etc)
Box info; (on my work box right now where I got the game working last time)
Nvidia quadro nvs 450, driver version 260.19.21
Gentoo x86_64 ~amd64
glibc 2.12.1-r3
xorg 1.9.2.901
2.6.34-gentoo
wine 1.3.6
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