https://bugs.winehq.org/show_bug.cgi?id=38540
Bug ID: 38540
Summary: Absent text in Ori And The Blind Forest
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51408
--> https://bugs.winehq.org/attachment.cgi?id=51408
First screen in the game
The game doesn't show text. Pink squares instead.
It looks like not a font problem. I think the text generated other way.
Some messages in log if they related
---
fixme:dxgi:dxgi_output_GetDesc iface 0x12a510, desc 0x33f6c4 semi-stub!
fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT!
fixme:win:RegisterTouchWindow (0x10044 00000000): stub
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ ../wined3d/swapchain.c / 347
fixme:ver:GetCurrentPackageId (0x33daac 0x0): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:d3d_shader:shader_glsl_load_samplers Trying to load sampler vs_sampler3 on
unsupported unit 4294967295.
err:d3d_shader:shader_glsl_load_samplers Trying to load sampler vs_sampler3 on
unsupported unit 4294967295.
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https://bugs.winehq.org/show_bug.cgi?id=36500
Bug ID: 36500
Summary: Avast Free Antivirus tools crash on unimplemented
function msvcp110.dll._Mtx_init
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
You need bug 36487 fixed first to get the thing installed :)
--- snip ---
wine: Call from 0x7b83ac57 to unimplemented function msvcp110.dll._Mtx_init,
aborting
err:module:attach_process_dlls "ashBase.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AVAST Software\\Avast\\AvastUI.exe" failed, status 80000100
--- snip ---
$ sha1sum avast_free_antivirus_setup_9_0_2018.exe
f3c810bb61028801d3d89e5f6c7a4eb2761145e9
avast_free_antivirus_setup_9_0_2018.exe
$ du -sh avast_free_antivirus_setup_9_0_2018.exe
85M avast_free_antivirus_setup_9_0_2018.exe
$ wine --version
wine-1.7.19-47-g704d169
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36504
Bug ID: 36504
Summary: The XFORM matrix is calculated incorrectly in PlgBlt()
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sashoalm(a)gmail.com
I initially posted this at the wine-devel mailing list -
http://www.winehq.org/pipermail/wine-devel/2014-May/104356.html
For now, I'll copy/paste the relevant parts describing how to reproduce the
bug.
The test is a VC6 project, you can find it at
https://drive.google.com/file/d/0B9PGUhmmnsm1S2VvZzc3WmhBY3c/edit?usp=shari….
The test is a demo of PlgBlt that I found on
CodeProject<http://www.codeproject.com/Articles/17712/The-GDI-magic-Rendering-reflectio…>.
You can compare how it works on XP and on Wine. For testing, I directly
inserted the original Wine implementation of PlgBlt, as well as my patched
version, into the VC6 project, and tested on that. This is because there
seems to be an additional problem with MaskBlt, which I'll try tackling
next.
I have screenshots of what the demo looks using Windows's
PlgBlt<http://imgur.com/q8qKGd7>,
and Wine's PlgBlt <http://imgur.com/smYEV6z>.
To test it, simply look at this function in the VC6 project:
BOOL MyPlgBlt( HDC hdcDest, const POINT *lpPoint,
HDC hdcSrc, INT nXSrc, INT nYSrc, INT nWidth,
INT nHeight, HBITMAP hbmMask, INT xMask, INT yMask)
{
// return MyPlgBltWinePatched(hdcDest, lpPoint, hdcSrc, nXSrc, nYSrc,
nWidth, nHeight, hbmMask, xMask, yMask);
return MyPlgBltWineUnpatched(hdcDest, lpPoint, hdcSrc, nXSrc,
nYSrc, nWidth, nHeight, hbmMask, xMask, yMask);
// return PlgBlt(hdcDest, lpPoint, hdcSrc, nXSrc, nYSrc, nWidth,
nHeight, hbmMask, xMask, yMask);
}
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https://bugs.winehq.org/show_bug.cgi?id=3952
Ian <iyeru42(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |iyeru42(a)gmail.com
--- Comment #73 from Ian <iyeru42(a)gmail.com> ---
This is obviously still an issue.
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https://bugs.winehq.org/show_bug.cgi?id=8272
--- Comment #38 from Piotr Caban <piotr.caban(a)gmail.com> ---
I've found that it's a problem in _onexit implementation. I'll send a fix.
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http://bugs.winehq.org/show_bug.cgi?id=31726
Bug #: 31726
Summary: JScript Date.parse doesn't work
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://netikka.net/dev/dateparse.html
fixme:jscript:Date_value unimplemented flags 2
err:ole:ITypeInfo_fnInvoke failed to convert param 0 to VT_BSTR from
VT_DISPATCH
Native oleaut32 error is gone, but it still shows nothing. Works with native
jscript.
You can also test
wine iexplore http://netikka.net/dev/dateparse3.html
That shows incorrect value with builtin jscript
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http://bugs.winehq.org/show_bug.cgi?id=35831
Bug ID: 35831
Summary: Age of Mythology The Titans - Multiplayer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roi(a)torkilsheyggi.fo
Multiplayer in "Age of Mythology - The Titans" is only working for two-player
games. It is not possible for a third player to join the game.
When a third player tries to join the game it shows the count-down timer (from
119 seconds). It exits at zero.
The third player can type a message to the other two in the queue - the message
appears (to the others in queue) but this cancels the count-down and player
still isn't able to join.
First two players in queue can start a game. Tested with four machines - all
can start two-player games (and it works great!), but none are able to join
queue after the first two.
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http://bugs.winehq.org/show_bug.cgi?id=29337
Bug #: 29337
Summary: Starcraft Campaign Editor shows Wine icon instead of
map icon
Product: Wine
Version: 1.3.34
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Created attachment 37954
--> http://bugs.winehq.org/attachment.cgi?id=37954
Wine icon instead of map icon
The Starcraft Campaign Editor shows a Wine icon instead of a map icon in the
upper-left corner.
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https://bugs.winehq.org/show_bug.cgi?id=38569
Bug ID: 38569
Summary: PES2015 won't connect to online services
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
The bug is reproducible with KONAMI's online test tool:
http://www.konami.jp/we/online/2015/_tool/eu/PortChk_PC.zip
Point it at an open port (TCP+UDP) in your network configuration and it should
give a positive result.
Instead, it says UDP blocked (tested with ubuntu trusty and latest wine
1.7.4x).
WINEDEBUG=+winsock wine PortChk.exe
shows
trace:winsock:WS_gethostbyname "pes15-pc-gate.winning-eleven.net" ret 0x1ce758
trace:winsock:WS_socket af=2 type=1 protocol=0
trace:winsock:WSASocketA af=2 type=1 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW af=2 type=1 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW created 0090
trace:winsock:WS_connect socket 0090, ptr 0x13de878 { family AF_INET, address
210.148.52.131, port 15800 }, length 16
warn:winsock:wsaErrno errno 115, (Operation now in progress).
trace:winsock:WS_closesocket (socket 0090) -> 0
and nothing else. In windows, network testing continues and produces relevant
output. I currently have no clue if another wine component is/may be involved.
I suspect some weird issue with TCP and winsock (on the same machine, same
ports, etc. but through a Windows8 VM, it works OK)
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