https://bugs.winehq.org/show_bug.cgi?id=41651
Bug ID: 41651
Summary: WScript object name on wine is case sensitive which
should not be the case (vbscript)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
Distribution: ---
To reproduce create a vbs file containing the below statement and run it from
command line either via cscript or wscript command.
wscript.echo "Hello World"
Expected output does not show up. Instead the below fixme is output.
fixme:vbscript:stack_pop_disp not disp 0x143e58 {VT_EMPTY}
I have isolated the problem to the case in which the object name wscript is
written. If I write it as WScript like below then the expected output does
occur.
WScript.echo "Hello World"
VBScript is not case sensitive and the WScript object name can be used on
windows no matter what case the individual letters are written in such as
below.
WSCRIpt.echo "Hello World"
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https://bugs.winehq.org/show_bug.cgi?id=41640
Bug ID: 41640
Summary: add rx 480 into directx.c
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
There are 4 and 8Gb models. Also lots of venderos. My card is from XFX.
I was about to form a patch myself, but I wasnt so sure how to make a correct
patch.
I just tested passmark 7.0 and it had some 3d benchmark and it showed that I
have ati 5600 model or something like that. Most likely that's the backup card
when wine doesnt recognize cards right.
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https://bugs.winehq.org/show_bug.cgi?id=41224
Bug ID: 41224
Summary: WineD3D8 crashes on Windows with GTAVC and i915-class
video
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55490
--> https://bugs.winehq.org/attachment.cgi?id=55490
Screenshot of OllyDbg showing a bit of crash context
In version 1.7.54 downloaded from [1], when copying d3d8.dll, wined3d.dll and
libwine.dll to the game directory I can play it, albeight slower than native
D3D8. Also several previous versions tested do work. But since 1.7.55 (also the
latest 1.9.17 and 1.8.4) the game crashes at start with access violation
reading address 0x0.
A screenshot of OllyDbg was the only thing I was able to get since the game is
fullscreen and even that is only thanks to Windows 7 compositing.
[1]: http://downloads.adolfintel.com/Projects/WineD3D/Builds/
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https://bugs.winehq.org/show_bug.cgi?id=41142
Bug ID: 41142
Summary: gcc6: server build warnings
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55348
--> https://bugs.winehq.org/attachment.cgi?id=55348
server/request.c server/sock.c log
With Debian's gcc update, new warnings appeared.
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http://bugs.winehq.org/show_bug.cgi?id=30673
Bug #: 30673
Summary: smart cutter of http://www.fame-ring.com works fine
unless you use the "OPEN" button
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bbutscheidt(a)yahoo.de
Classification: Unclassified
Created attachment 40157
--> http://bugs.winehq.org/attachment.cgi?id=40157
backtrace after the crash when pressing the button "OPEN"
The application
Smart Cutter Ps/Ts (PORTABLE)
(Download: http://www.fame-ring.com/smart.cutter.rar )
starts without problems. Immediately after pressing the button "OPEN" to select
a file to work with the program crashes.
The link above points to the "portable version".
I notice the same behaviour when using the setup-version
(http://www.fame-ring.com/SmartCutter.exe) but:
If I use the file browser given with this version (with opening by running the
file smart.exe of the installation folder), I can open a video file using the
context menu entry "edit media" and the main functions, add cut points and cut
a file, work fine.
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https://bugs.winehq.org/show_bug.cgi?id=41343
Bug ID: 41343
Summary: Unimplemented function newdev.dll.DiInstallDriverA
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 55690
--> https://bugs.winehq.org/attachment.cgi?id=55690
Backtrace
Unhandled exception: unimplemented function newdev.dll.DiInstallDriverA called
in 64-bit code (0x000000007b44ede7).
Attempting to install Ellisys Visual USB software.
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https://bugs.winehq.org/show_bug.cgi?id=36101
Bug ID: 36101
Summary: Wow Hangs at login screen when coming from battle.net
launcher (only with gxapi Opengl)
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devoid42(a)gmail.com
When using the battle.net app launcher, starting Wow hangs on the initial
"connecting" dialog. I tested this with a fresh wine-prefix, the only wow
configuration change was the setting of openGL mode(the preferred wine gfx
api).
This hang presented itself both via setting opengl via Config.wtf or via the
commandline option -opengl via the battle.net settings for game settings and
adding it as an additional commandline option.
All tests done with:
wine-1.7.17
Nvidia Linux-x86_64 319.32
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https://bugs.winehq.org/show_bug.cgi?id=41428
Bug ID: 41428
Summary: The Forest: Terminal gets spammed with errors if Steam
is running
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If The Forest gets started while Steam is running in the background the
terminal gets spammed with the following error (being in the main menu and just
minimizing the game is already enough to see them):
err:module:find_forwarded_export function not found for forward
'xinput1_3.XInputGetStateEx' used by L"C:\\windows\\system32\\xinput1_4.dll"
This happens only if The Forest gets started while Steam is running in the
background. If The Forest gets directly started while Steam is not running in
the background this error does not appear.
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http://bugs.winehq.org/show_bug.cgi?id=32694
Bug #: 32694
Summary: NVIDIA GTX 690 not in the list of recognized cards.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romeo.mihalcea(a)gmail.com
Classification: Unclassified
NVIDIA GTX 690 not in the list of recognized cards.
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https://bugs.winehq.org/show_bug.cgi?id=41090
Bug ID: 41090
Summary: We Happy Few requires an unimplemented function
vcruntime140.dll.__intrinsic_setjmp
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55289
--> https://bugs.winehq.org/attachment.cgi?id=55289
Terminal output Wine 1.9.16
When attempting to start We Happy Few one of the functions called on while the
game is loading is vcruntime140.dll.__intrinsic_setjmp which is unimplemented
as of Wine 1.9.16.
Terminal output attached.
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