https://bugs.winehq.org/show_bug.cgi?id=39964
Bug ID: 39964
Summary: Resolution lower than 1440x900 graphic artifatcs
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanuele.emalele(a)gmail.com
Distribution: ---
Hi,
unfortunately within my configuration several (but I could say 'all') old game
I tried to execute in a resolution lower than 1440x900 shows flashing graphic
artifacts.
First of all my configuration:
- Software: Gentoo x64 Mesa 11.1.0 - Gallium v0.4 - any version of Wine from
the 1.4 to 1.7.55 (I could say 'any' version because I'm trying them also with
PlayonLinux, not only but also ;) and of course the anomaly appears in both
way)
- Hardware: AMD R9 290X Intel Core I7 CPU
Then game names:
- Sacred
- Divine Divinity
- Pharaoh
Now, I'm not totally sure it's only a Wine bug because with AMD Catalyst this
exact issue is not there but anyway I'm opening a bug here to check Wine
behaviour with OSD drivers: maybe there is something wrong?
How can I help in the analysis?
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https://bugs.winehq.org/show_bug.cgi?id=41959
Bug ID: 41959
Summary: Can't type text in any app
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nghiagmt(a)gmail.com
Created attachment 56357
--> https://bugs.winehq.org/attachment.cgi?id=56357
This is the image of what happened when i type text
When I type some letters, the text keep appearing in the desktop, not inside
the game. I really need this to be fixed because some games I can't play.
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https://bugs.winehq.org/show_bug.cgi?id=42068
Bug ID: 42068
Summary: Satellite Reign login screen is broken
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 56565
--> https://bugs.winehq.org/attachment.cgi?id=56565
Distorted Login Screen
If you want to go into Satellite Reign the initial "login" screen is broken.
The game starts, prints its version, shows the initial loading screen and then
you are stuck with visual issues.
You can pass the first screen to create your new savegame blind, but after that
you have trouble selecting your company logo and color because you don't see
the options.
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http://bugs.winehq.org/show_bug.cgi?id=11910
Summary: Unimplemented function
msvcirt.dll.??0istrstream@@QAE@PADH@Z
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.jeuxvideo.fr/telecharger-demo-jouable-3-
simple-joueur-2900.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
All is said in the summary. This function is requested by Tron 2.0 demo
Joaopa
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https://bugs.winehq.org/show_bug.cgi?id=41609
Bug ID: 41609
Summary: Uninstaller entries are not removed from the registry
when the uninstaller says they will be
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When you click on an entry in the Wine uninstaller for which the uninstaller is
unable to execute, a dialog box is shown reporting that the installer was
unable to execute.
It prompts you with whether or not to remove the uninstall entry from the
registry with the options Yes or No.
When selecting Yes, the uninstall entry is never removed from the registry and
remains in the list.
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https://bugs.winehq.org/show_bug.cgi?id=40429
Bug ID: 40429
Summary: regression: "mscoree set config path for default app
domain" makes .NET app not working
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
The launcher for the game APB: Reloaded is a .NET app.
It has many glitches with wine-mono but I used to be able to click "Repair",
wait for the game to update itself, and then click on the "Start" button that
showed up when the repair was done and start the game.
Since wine 1.9.2, clicking the "Repair" button does nothing, which prevents the
"Start" button to show up.
A visible sign of this change is that mousing over the buttons does not make
the bitmap of the button show up anymore as it used to.
A regression testing revealed this commit to be the cause of this change :
---bad commit from git bisect---
Commit: 4d44363e604858a93da3dcb41fd91938fdc4c227
URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4d44363e604858a93da3dcb41…
Author: Andrew Eikum <aeikum at codeweavers.com>
Date: Tue Jan 12 08:36:07 2016 -0600
mscoree: Set config path for default app domain.
--- ---
With this commit reverted, the launcher works as before.
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https://bugs.winehq.org/show_bug.cgi?id=41378
Bug ID: 41378
Summary: wineboot silently ignores unknown WINEARCH
Product: Wine
Version: 1.9.19
Hardware: x86
URL: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=8384
74
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Hi,
I'd suggest that wineboot checks the value of WINEARCH when creating a new
prefix Wine, and errors out with a nice error message if WINEARCH is unknown
(neither empty, nor win32 or win64).
Currently I think there's only a test if #arch in system.reg is valid.
This check especially helps new users who confuse win32 and wine32, e.g.:
$ rm -rf .wine
$ export WINEARCH=wine32
$ wineboot
wine: created the configuration directory '/home/jens/.wine'
[...]
wine: configuration in '/home/jens/.wine' has been updated.
$ grep \#arch .wine/system.reg
#arch=win64
Greets
jre
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http://bugs.winehq.org/show_bug.cgi?id=18081
Summary: GdipGetVisibleClipBounds is not implemented
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.jeuxvideo.fr/jeux/warhammer-40-000-dawn-of-
war-ii/#demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
GdipGetVisibleClipBounds is needed by the demo of
warhammer_40.000_dawn_of_war_ii
wine: Unimplemented function gdiplus.dll.GdipGetVisibleClipBounds called at
address 0x7edde09b (thread 0009), starting debugger...
Unhandled exception: unimplemented function
gdiplus.dll.GdipGetVisibleClipBounds called in 32-bit code (0x7edde09b).
Register dump:
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https://bugs.winehq.org/show_bug.cgi?id=41744
Bug ID: 41744
Summary: Streamline crashes on launch
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56189
--> https://bugs.winehq.org/attachment.cgi?id=56189
crashlog - Steam
Crashes both on 1.9.23 and current wine-git.
Seems to crash about here, full log since startup attached.
LogModuleManager:Warning: ModuleManager: Module 'DerivedDataCache' not found -
its StaticallyLinkedModuleInitializers function is null.
LogWindows:Error: === Critical error: ===
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https://bugs.winehq.org/show_bug.cgi?id=38555
Bug ID: 38555
Summary: Thread lock while installing Win16 application:
"syslevel.c: Win16Mutex" wait timed out
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 51431
--> https://bugs.winehq.org/attachment.cgi?id=51431
Last 1000 lines of the +relay trace
While trying to install "The Magic School Bus Explores the Solar System" I
encountered a thread lock:
002b:err:ntdll:RtlpWaitForCriticalSection section 0x7ea40780 "syslevel.c:
Win16Mutex" wait timed out in thread 002b, blocked by 0027, retrying (60 sec)
A search of the Internet and other wine resources led me to try a +all,-relay
trace to determine what was causing the problem, but it yielded no error, and
the program still froze.
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