https://bugs.winehq.org/show_bug.cgi?id=41955
Bug ID: 41955
Summary: Guild of Dungeoneering presents a black screen unless
using wine-staging
Product: Wine
Version: 1.9.24
Hardware: x86-64
URL: https://www.gog.com/game/guild_of_dungeoneering
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: from_wine_bugzilla(a)ssokolow.com
Distribution: Ubuntu
Guild of Dungeoneering is an Adobe AIR-based game which refuses to progress
beyond an empty black window on a fresh Wine 1.9.24 prefix and appears to
consume all idle CPU time while doing so. (But without fighting with other
applications to consume an entire core as is more common)
However, it will run perfectly under wine-staging 1.9.23 with CSMT enabled and,
with CSMT disabled, will scramble up the draw order, resulting in flickering
and invisible UI elements.
I've tested both 32-bit and 64-bit Wine prefixes and it appears to make no
difference aside from the 64-bit prefix adding a crash on exit.
I don't know which kinds of logs would be appropriate to attach in a situation
like this.
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https://bugs.winehq.org/show_bug.cgi?id=40678
Bug ID: 40678
Summary: Compose message does not work in Infacta Group Mail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: js(a)jsnyc.com
Distribution: ---
Created attachment 54552
--> https://bugs.winehq.org/attachment.cgi?id=54552
backtrace
Compose does not work in Infacta Group Mail free edition
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http://bugs.winehq.org/show_bug.cgi?id=24699
Summary: Explorer++ crashes when closing a tab
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31210)
--> (http://bugs.winehq.org/attachment.cgi?id=31210)
Terminal output w/ backtrace
Steps to reproduce:
1. Start Explorer++ and make another tab by double-clicking an empty space on
the tab bar
2. Click the close icon on the right side of the tab bar (supposed to be an X,
but right now it looks more like a square)
Instead of closing the active tab, the program crashes with an unhandled page
fault. I tried to test winetricks comctl32 as a potential workaround, but it
made the program crash on startup...
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https://bugs.winehq.org/show_bug.cgi?id=41950
Bug ID: 41950
Summary: ALDI Bestellsoftware 5.2.1.2111: crashes when trying
to change the font
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harra.halmes(a)gmx.de
Distribution: ---
Created attachment 56336
--> https://bugs.winehq.org/attachment.cgi?id=56336
Fehlerbericht
Wine crashes when trying to change the font type/size in a textbox.
Thank You!
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https://bugs.winehq.org/show_bug.cgi?id=41870
Bug ID: 41870
Summary: RPG Tkool (RPG Maker) 2k/2k3: winegstreamer doesn't
play already played MP3 files
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Created attachment 56273
--> https://bugs.winehq.org/attachment.cgi?id=56273
A gamesave file for "Mystic Star"
Steps to reproduce:
1. Download "Mystic Star"
(http://www.vector.co.jp/soft/dl/win95/game/se509140.html)
2. Set the locale to "ja_JP.UTF-8"
3. Unpack MysticStar.zip using unar
4. Place Save01.lsd (the attachment) into the "MysticStar" directory
5. Run RPG_RT.exe
6. Load the gamesave: The BGM is "NR_field12.mp3"
7. Move up and enter into the cave: The BGM is "NR_town5.mp3"
8. Go out of the cave: The expected BGM is "NR_field12.mp3" but no BGM
9. Enter into the cave: The expected BGM is "NR_town5.mp3" but no BGM
Note: WAVE files don't have the problem
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https://bugs.winehq.org/show_bug.cgi?id=41924
Bug ID: 41924
Summary: Shadow Warrior 2 crashes on startup
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56306
--> https://bugs.winehq.org/attachment.cgi?id=56306
Shadow warrior 2 + Steam launch log
Using Win 7 and 64-bit prefix, only override being disabled
gameoverlayrenderer.
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http://bugs.winehq.org/show_bug.cgi?id=33021
Bug #: 33021
Summary: TurboTax wants ntdll.dll.EtwEventRegister (win7 mode)
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 32830
Classification: Unclassified
> wine: Call from 0x7bc503d0 to unimplemented function ntdll.dll.EtwEventRegister, aborting
wine-1.5.24-74-g5069ad7
Only occurs in win7 mode.
Not sure why it's not hitting bug 32830 now, even though it's still
unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=41454
Bug ID: 41454
Summary: Outlast 2 Demo hangs with a black screen
Product: Wine
Version: 1.9.20
Hardware: x86-64
URL: http://store.steampowered.com/app/414700
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55822
--> https://bugs.winehq.org/attachment.cgi?id=55822
log
Hangs after loading screen.
wine-1.9.20-43-g5d96ef4
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https://bugs.winehq.org/show_bug.cgi?id=41059
Bug ID: 41059
Summary: Necropolis requires OMSetDepthStencilState Two-sided
stencil testing when using DirectX 11
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I am running some tests on Necropolis when it's being ran in DirectX 11 mode.
Obviously, the game is going to have issues with DirectX 11 at the moment but I
did notice some interesting terminal output that I have not seen in some of the
other DirectX 11 games I've been testing in Wine.
Apart from the usual spam of these two lines:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
this line shows up occasionally:
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
in the terminal.
I am currently running the game in Wine 1.9.15-132-g0f2a776 in Windows 7 mode.
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https://bugs.winehq.org/show_bug.cgi?id=40804
Bug ID: 40804
Summary: Touhou 6, 7, 8, 10, 11 have severe fps drop.
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asaygashev(a)mail.ru
Distribution: ---
The problem arises on a laptop with Intel i7-5500U processor (HD 5500 Graphics)
+ Nvidia GeForce 940M.
OS: Arch Linux with linux 4.6.2-1-zen.
Regular Xorg Intel drivers are installed (xf86-video-intel
1:2.99.917+662+gb617f80-1) + Nvidia drivers with Bumblebee.
Using
Option "DRI" "3"
in xorg.conf as extra parameter in Intel card.
Now the problem:
Touhou 6 runs at 20 fps.
Touhou 7 runs at 20 fps.
Touhou 8 runs at 30 fps.
Touhou 9 runs flawlessly at 60 fps [!!!].
Touhou 10 runs at 30 fps.
Touhou 11 runs at 30 fps.
The same problem persists when running Touhou 8 and 10 on the same hardware
with Debian 8.
To make things even crazier I tried running these games on virtualized Debian
(Virtualbox 5.0.20-1) on the same Arch Linux on the same macchine and could
get:
Touhou 6 -> 60 fps in menu with broken keyboard input.
Touhou 7 -> 60 fps in menu with broken keyboard input.
Touhou 8 -> 60 fps in menu, 40 fps in game with broken keyboard input.
Touhou 9 -> still working perfectly.
Touhou 10 -> 60 fps in menu, 40 fps in game with broken keyboard input.
Touhou 11 -> 45 fps in menu, 30 fps in game.
that's wine output of a regular run:
$ wine th08.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8a4,0x00000000), stub!
fixme:win:WINNLSEnableIME hwnd (nil) enable 1: stub!
$
Other things tried but got no improvements in fps:
- Changing kernel from standard arch to zen;
- run with nvidia (optimus, primus), nouveau;
- tweaking with xorg.conf changing parameters on graphic cards;
- renicing;
- changing cpu governor settings;
- changing scheduling settings;
- replacing wine d3dx9_36, d3dx9_37, d3dx9_43 with windows files.
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