https://bugs.winehq.org/show_bug.cgi?id=41950
Bug ID: 41950
Summary: ALDI Bestellsoftware 5.2.1.2111: crashes when trying
to change the font
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harra.halmes(a)gmx.de
Distribution: ---
Created attachment 56336
--> https://bugs.winehq.org/attachment.cgi?id=56336
Fehlerbericht
Wine crashes when trying to change the font type/size in a textbox.
Thank You!
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https://bugs.winehq.org/show_bug.cgi?id=41870
Bug ID: 41870
Summary: RPG Tkool (RPG Maker) 2k/2k3: winegstreamer doesn't
play already played MP3 files
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Created attachment 56273
--> https://bugs.winehq.org/attachment.cgi?id=56273
A gamesave file for "Mystic Star"
Steps to reproduce:
1. Download "Mystic Star"
(http://www.vector.co.jp/soft/dl/win95/game/se509140.html)
2. Set the locale to "ja_JP.UTF-8"
3. Unpack MysticStar.zip using unar
4. Place Save01.lsd (the attachment) into the "MysticStar" directory
5. Run RPG_RT.exe
6. Load the gamesave: The BGM is "NR_field12.mp3"
7. Move up and enter into the cave: The BGM is "NR_town5.mp3"
8. Go out of the cave: The expected BGM is "NR_field12.mp3" but no BGM
9. Enter into the cave: The expected BGM is "NR_town5.mp3" but no BGM
Note: WAVE files don't have the problem
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https://bugs.winehq.org/show_bug.cgi?id=41924
Bug ID: 41924
Summary: Shadow Warrior 2 crashes on startup
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56306
--> https://bugs.winehq.org/attachment.cgi?id=56306
Shadow warrior 2 + Steam launch log
Using Win 7 and 64-bit prefix, only override being disabled
gameoverlayrenderer.
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http://bugs.winehq.org/show_bug.cgi?id=33021
Bug #: 33021
Summary: TurboTax wants ntdll.dll.EtwEventRegister (win7 mode)
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 32830
Classification: Unclassified
> wine: Call from 0x7bc503d0 to unimplemented function ntdll.dll.EtwEventRegister, aborting
wine-1.5.24-74-g5069ad7
Only occurs in win7 mode.
Not sure why it's not hitting bug 32830 now, even though it's still
unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=41454
Bug ID: 41454
Summary: Outlast 2 Demo hangs with a black screen
Product: Wine
Version: 1.9.20
Hardware: x86-64
URL: http://store.steampowered.com/app/414700
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55822
--> https://bugs.winehq.org/attachment.cgi?id=55822
log
Hangs after loading screen.
wine-1.9.20-43-g5d96ef4
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https://bugs.winehq.org/show_bug.cgi?id=41059
Bug ID: 41059
Summary: Necropolis requires OMSetDepthStencilState Two-sided
stencil testing when using DirectX 11
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I am running some tests on Necropolis when it's being ran in DirectX 11 mode.
Obviously, the game is going to have issues with DirectX 11 at the moment but I
did notice some interesting terminal output that I have not seen in some of the
other DirectX 11 games I've been testing in Wine.
Apart from the usual spam of these two lines:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
this line shows up occasionally:
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
in the terminal.
I am currently running the game in Wine 1.9.15-132-g0f2a776 in Windows 7 mode.
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https://bugs.winehq.org/show_bug.cgi?id=40804
Bug ID: 40804
Summary: Touhou 6, 7, 8, 10, 11 have severe fps drop.
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asaygashev(a)mail.ru
Distribution: ---
The problem arises on a laptop with Intel i7-5500U processor (HD 5500 Graphics)
+ Nvidia GeForce 940M.
OS: Arch Linux with linux 4.6.2-1-zen.
Regular Xorg Intel drivers are installed (xf86-video-intel
1:2.99.917+662+gb617f80-1) + Nvidia drivers with Bumblebee.
Using
Option "DRI" "3"
in xorg.conf as extra parameter in Intel card.
Now the problem:
Touhou 6 runs at 20 fps.
Touhou 7 runs at 20 fps.
Touhou 8 runs at 30 fps.
Touhou 9 runs flawlessly at 60 fps [!!!].
Touhou 10 runs at 30 fps.
Touhou 11 runs at 30 fps.
The same problem persists when running Touhou 8 and 10 on the same hardware
with Debian 8.
To make things even crazier I tried running these games on virtualized Debian
(Virtualbox 5.0.20-1) on the same Arch Linux on the same macchine and could
get:
Touhou 6 -> 60 fps in menu with broken keyboard input.
Touhou 7 -> 60 fps in menu with broken keyboard input.
Touhou 8 -> 60 fps in menu, 40 fps in game with broken keyboard input.
Touhou 9 -> still working perfectly.
Touhou 10 -> 60 fps in menu, 40 fps in game with broken keyboard input.
Touhou 11 -> 45 fps in menu, 30 fps in game.
that's wine output of a regular run:
$ wine th08.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8a4,0x00000000), stub!
fixme:win:WINNLSEnableIME hwnd (nil) enable 1: stub!
$
Other things tried but got no improvements in fps:
- Changing kernel from standard arch to zen;
- run with nvidia (optimus, primus), nouveau;
- tweaking with xorg.conf changing parameters on graphic cards;
- renicing;
- changing cpu governor settings;
- changing scheduling settings;
- replacing wine d3dx9_36, d3dx9_37, d3dx9_43 with windows files.
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http://bugs.winehq.org/show_bug.cgi?id=32795
Bug #: 32795
Summary: Easy Video Cutter 2.3 crashes on video loading
Product: Wine
Version: 1.1.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
Created attachment 43310
--> http://bugs.winehq.org/attachment.cgi?id=43310
easy video cutter 2.3 launch error dialog
http://www.avnmedia.com/easy_video_cutter.htmlhttp://www.avnmedia.com/download/easy_video_cutter.exe
Application installs, but fails to run: please see the attachment
-----
Component 'Codejock.SkinFramework.Unicode.v13.2.0.ocx' or one of its
dependencies not correctly registered: a file is missing or invalid
----
Fedora 18 i686
wine 1.5.20
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https://bugs.winehq.org/show_bug.cgi?id=41402
Bug ID: 41402
Summary: DDBST unusable due to "fixme:systray:wine_notify_icon
unhandled tray message: 4"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
When attempting to launch DDB, it creates a system tray icon and attempts to
draw a window. However, it hangs at the system tray, printing
"fixme:systray:wine_notify_icon unhandled tray message: 4" forever.
This issue has been around for a while, and probably affects bug #29412 and bug
#35281. But DDBST is utterly unusable because of it.
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