https://bugs.winehq.org/show_bug.cgi?id=42347
Bug ID: 42347
Summary: The Witcher 3 starting menu is distorted [radeonsi]
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57113
--> https://bugs.winehq.org/attachment.cgi?id=57113
Witcher 3 main menu distortion (no CSMT)
I'm testing The Witcher 3 (GOG/1.31) with recent Wine staging 2.0 (CSMT
disabled), using AMD RX 480 and latest Mesa devel:
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 /
4.9.0-1-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel
(git-2ab2be092d)
OpenGL core profile shading language version string: 4.50
Users of Nvidia blob report that they don't have this issue in the starting
menu which appears correct to them, so menu distortion looks radenosi specific.
I opened a Mesa bug here: https://bugs.freedesktop.org/show_bug.cgi?id=99444
However, Mesa developers closed it, noting, that it must be caused by Wine
using NV_register_combiners without checking if it's supported by the driver.
See details in the linked bug.
An relevant portion of the API trace log (filtered):
120612: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER0_NV)
120612 @1 glActiveTexture(texture = GL_COMBINER0_NV)
120619: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER1_NV)
120619 @1 glActiveTexture(texture = GL_COMBINER1_NV)
120626: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER2_NV)
120626 @1 glActiveTexture(texture = GL_COMBINER2_NV)
...
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https://bugs.winehq.org/show_bug.cgi?id=40836
Bug ID: 40836
Summary: 1954 Alcatraz shows empty list boxes in the options
menu
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://store.steampowered.com/app/255280/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 54801
--> https://bugs.winehq.org/attachment.cgi?id=54801
terminal output
This is a point 'n click adventure game that was built on the Unity engine.
There is no demo version available.
In the options menu there are graphical list boxes to change screen resolution,
language or detail level, but none of the boxes have text written on them (see
attached screenshot).
Installing native d3dx9* dlls doesn't fix the problem (looks like the game
doesn't make use of d3dx9 at all).
wine-1.9.12-236-ge3bd659 & 1.9.12 Staging
Fedora 23 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-b16d212)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=10770
Summary: TomTom HOME 2 does not start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.tomtom.com/sweet/application/home2latest
/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)seewald.at
CC: hans(a)it.vu.nl
TomTom HOME 2 - available at above link - does not start the GUI after
installation. Installation seems to work, all libraries are found, no obvious
system calls are missing, but there is still a problem.
I am using Debian Etch stable (4.0)
[Linux acer 2.6.23-rc3 #8 Thu Aug 30 17:27:22 CEST 2007 i686 GNU/Linux]
I have compiled Wine myself from yesterday's GIT version, as the Debian package
version still had the FindFirstVolumeW bug. I never encountered the text extent
bug, so presumably it has been fixed in that version. I am using gcc (GCC)
4.1.2 20061115 (prerelease) (Debian 4.1.1-21).
[Using built-in specs.
Target: i486-linux-gnu
Configured with: ../src/configure -v
--enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr
--enable-shared --with-system-zlib --libexecdir=/usr/lib
--without-included-gettext --enable-threads=posix --enable-nls
--program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu
--enable-libstdcxx-debug --enable-mpfr --with-tune=i686
--enable-checking=release i486-linux-gnu
Thread model: posix
gcc version 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)]
Attached you find +relay, +seh and +tid logs, plus the output from configure
--verbose of the compiled version. Note +relay is very long, it seems that wine
switches on the debugger after encountering the error and so does not bail out.
If you need anything else, do tell.
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http://bugs.winehq.org/show_bug.cgi?id=24813
Summary: Paste from clipboard to a conversation window stopped
working in Miranda
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Probably since Wine 1.3.3 or even earlier version you cannot paste (Ctrl+V,
Shift+Ins, Right Mouse click -> Paste) any text into a conversation window even
though text can be copied to clipboard.
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https://bugs.winehq.org/show_bug.cgi?id=40935
Bug ID: 40935
Summary: CreateProcess returns empty handler
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poida.catalin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hope this is the right place to place this bug.
For a simple and fast example, use the one from here:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682512(v=vs.85).…
Problem: After calling CreateProcess, the PROCESS_INFORMATION is empty with no
handlers at all (everything is initialized with 0), GetLastError() is 0, the
process is created and executed, but we have no way of knowing when it ends
cause there is no handler.
Compiled using vs9 on Win7 prof. Works great.
Executed on linux using wine (tried with 1.6 and winehq-staging), runs but the
handlers are empty.
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https://bugs.winehq.org/show_bug.cgi?id=43792
Bug ID: 43792
Summary: Wine-Staging crashes when fighting Tukohama in Path of
Exile
Product: Wine-staging
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skade88(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59323
--> https://bugs.winehq.org/attachment.cgi?id=59323
Path of Exile Crash Debugger report
Path of Exile 3.0.1e The Fall of Oriath has new content. In Act six (Tukohama's
Keep), Wine-Staging 2.17 will crash when fighting the boss Tukohama. This boss
spawns a lot totems. I have 17 hours played on this character with this version
of the game and wine. This is the first consistent place I have seen wine
crashing like this. Currently I cannot progress through the game while this bug
exists.
I am running Ubuntu 17.04.
4.10.0-35-generic #39-Ubuntu SMP Wed Sep 13 07:46:59 UTC 2017 x86_64 x86_64
x86_64 GNU/Linux
NVIDIA binary driver - Version 375.66 from nvidia-375 (proprietary, tested)
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http://bugs.winehq.org/show_bug.cgi?id=32798
Bug #: 32798
Summary: Memory leak in Path of Exile
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marceel(a)gmail.com
Classification: Unclassified
Just logged in the game doing nothing and game is just taking up memory. The
thing is on forums i found out that in wine 1.5.6 this isn't an issue and games
works fine but in the latest git there is this big flaw.
USER CMD RSS VSZ
m Client.exe 1119716 1990616
USER CMD RSS VSZ
m Client.exe 1275720 1991640
USER CMD RSS VSZ
m Client.exe 1362888 1991640
USER CMD RSS VSZ
m Client.exe 1645432 2132952
USER CMD RSS VSZ
m Client.exe 2059104 2550824
I don't know what should i attach to this report so if you have other question
just ask
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https://bugs.winehq.org/show_bug.cgi?id=43807
Bug ID: 43807
Summary: Tex Murphy: Overseer - Crash when loading
Product: Wine-staging
Version: 2.17
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbweaver(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 59347
--> https://bugs.winehq.org/attachment.cgi?id=59347
Error Messages
Program crashes immediately upon launch. This is identical in both the Stable
version and the Staging version (tested both just to see). Wine-preloader
reports the error, but locks-up when trying to load details. Terminal output
shows the attached error messages.
Running Sierra OS (10.12.3) on a late 2013 iMac (2.7 GHz Intel Core i5).
Since it mentions it in the error message, my system has Razer ManOWar 7.1
sound files installed for a corresponding pair of headphones.
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https://bugs.winehq.org/show_bug.cgi?id=41491
Bug ID: 41491
Summary: Nox MultiPlayer Manager crashes when adding a new
emulator instance
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luis.gg1990(a)gmail.com
Distribution: ---
Created attachment 55867
--> https://bugs.winehq.org/attachment.cgi?id=55867
backtrace
After installing nox, the multiplayer manager (located by default at /Program
Files/Nox/bin/MultiPlayerManager.exe) loads successfully but it crashes as soon
as you try to add an emulator
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https://bugs.winehq.org/show_bug.cgi?id=43399
Bug ID: 43399
Summary: Wine fails to run latest update of Steam Client
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Attempting to run the latest update to Steam (July 17?) with wine-2.12 yields
the following error:
fixme:ver:GetCurrentPackageId (0x33e4f0 0x0): stub
fixme:process:ProcessIdToSessionId Unsupported for other processes.
fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this
platform
net.cpp (262) : Fatal Assertion Failed: PlatformSocketsInit failed, error [no
name available] (1)
net.cpp (262) : Fatal assert failed: net.cpp, line 262. Application exiting.
Assert( Fatal Assertion Failed: PlatformSocketsInit failed, error [no name
available] (1) ):net.cpp:262
fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f},
0x3f006760, 0x3f041d28, 0x3f041d20) stub.
fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70},
0x3f006760, 0x3f041d60, 0x3f041d58) stub.
fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f},
0x3f006760, 0x3f041cf0, 0x3f041ce8) stub.
fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433},
0x3f006760, 0x3f041d98, 0x3f041d90) stub.
fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519},
0x3f006760, 0x3f041dd0, 0x3f041dc8) stub.
_ExitOnFatalAssert
fixme:ver:GetCurrentPackageId (0x33f074 0x0): stub
fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this
platform
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
Since Steam auto-updates at launch, and at installation, this makes Steam
unusable.
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