http://bugs.winehq.org/show_bug.cgi?id=58363
Bug ID: 58363
Summary: Thief and Thief II crash in an unpredictable way when
loading certain missions
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juliusr(a)proton.me
Distribution: ---
Created attachment 78761
--> http://bugs.winehq.org/attachment.cgi?id=78761
Backtrace for latest crash
Ever since Wine 10.0 I've been experiencing various crashes when playing Thief
Gold and Thief II, with the crashes themselves happening either upon a cutscene
being played, or right after having finished it. The crashes seem to also be
unpredictable; some cutscenes will play just fine with the mission loading
afterwards, some will crash.
As an example, I often experience a crash when loading the first mission in
Thief Gold. Sometimes the cutscene plays but the game crashes after finishing
it (or skipping it with ESC), sometimes the game crashes even before playing
the cutscene. Some other times everything works out fine with the first
mission, but I experience a crash when loading the second.
Sometimes it helps to move the cutscene folder elsewhere. Movies no longer play
but missions seem to load. Unfortunately, crashes end up happening anyway when
loading other missions.
Even more interestingly, sometimes I am able to play a mission that was
crashing before by moving away the cutscene folder, load the mission, then move
back the cutscene folder. The crash no longer happens afterwards. Still, this
is no sure solution either - it works sometimes but it doesn't some other
times.
Crashes sometimes seem to be related to the game scripts. contained in script
modules with the extension OSM. As an example, here are the last lines in the
thief.log file after having experienced a crash:
: Loaded script module "miss03.osm" [FileModDate=2018-Jul-03]
: Loaded script module "script-t1.osm" [FileVer=2.1.0.0 ; ProductVer=2.1.0.0 ;
FileModDate=2018-Jul-03]
I'm also including the backtrace for a crash that occurred upon loading the
second mission in Thief Gold, the crash having happened after having skipped
the introductory cutscene.
What I've described happens on a clean 32-bit Wine 10.10 prefix. Both games
have been installed using the latest GOG installers. Though System Shock 2 runs
on the same engine, I haven't experienced any crash there (thus far).
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http://bugs.winehq.org/show_bug.cgi?id=58384
Bug ID: 58384
Summary: Sid Meier's Civilization III becomes unresponsive
Product: Wine
Version: 10.10
Hardware: x86-64
URL: https://store.steampowered.com/app/3910/Sid_Meiers_Civ
ilization_III_Complete/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 9a8047d729196120cc03e7b888951e0a211a6c8e
Distribution: ---
The game stops when the intro video is about to play.
If I disable the intro video the game loads the main menu, menus are working
but the game becomes unresponsive in a similar way when any of the available
game modes are selected (New game, Quick game, Conquests! etc.)
Nothing suspicious in the terminal output.
This started happening after
commit 9a8047d729196120cc03e7b888951e0a211a6c8e
win32u: Use a pbuffer to implement GL on memory DCs.
No such problem with the previous commit.
To disable the intro video so you can get to the menus, insert PlayIntro=0 in
the conquests.ini configuration file.
wine-10.10-34-gaf5f7ce3ac9
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 575.57.08
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https://bugs.winehq.org/show_bug.cgi?id=50577
Bug ID: 50577
Summary: Saya no Uta: hangs on RtlpWaitForCriticalSection
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 69251
--> https://bugs.winehq.org/attachment.cgi?id=69251
terminal output at default settings
Note: This is about the Japanese "Windows 10 compatible" release, not an
English localised one. There is no demo version, I'm afraid.
The game runs fine--until it hangs at:
012c:err:ntdll:RtlpWaitForCriticalSection section 103971A4 "?" wait timed out
in thread 012c, blocked by 0024, retrying (60 sec)
The hang may happen, after as little as 1 min, sometimes it's 10 min, and I
might have made it 20 min once. When it happens, it does not recover, the
message just repeats every once in a while.
I'm using the Ubuntu packages from the official winehq repo. Originally I tried
with wine-staging 6.0, then I went backwards version by version through
(wine-staging) 5.18, and finally now I'm on (wine-devel) 6.0 for this bug
report. No discernable difference either way. The run in the attached log
happened in a clean prefix (though I admit I may have forgotten to wipe the
prefix between some downgrades).
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https://bugs.winehq.org/show_bug.cgi?id=56517
Bug ID: 56517
Summary: osu!: Does not launch since 9.3
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kyuunex(a)protonmail.ch
Distribution: ---
Created attachment 76272
--> https://bugs.winehq.org/attachment.cgi?id=76272
log
osu! does not launch since wine version 9.3.
easy script to reproduce
==========================
#!/bin/sh
export OSU_INSTALL_LOCATION="$HOME/.local/share/osu-stable"
export WINEPREFIX="$HOME/.local/share/wineprefixes/osu-stable"
export WINEARCH=win32
if [ ! -d "$OSU_INSTALL_LOCATION" ]
then
mkdir -p "$OSU_INSTALL_LOCATION"
wget -O "$OSU_INSTALL_LOCATION/osu!.exe"
"https://m1.ppy.sh/r/osu!install.exe"
fi
if [ ! -d "$WINEPREFIX" ]
then
mkdir -p "$WINEPREFIX"
winetricks -q --force dotnet40
fi
cd "$OSU_INSTALL_LOCATION"
wine "osu!.exe" "$@"
=====================================
There is a workaround by installing `gdiplus` via winetricks, however, it was
not nessasary to install this prior to 9.3.
The bug is reproducable on the latest git commit as well as of the time of this
report.
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https://bugs.winehq.org/show_bug.cgi?id=56086
Bug ID: 56086
Summary: [9.0_rc regression] C&C Generals Zero Hour has graphic
errors in menu
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herrtimson(a)yahoo.de
Distribution: ---
Created attachment 75751
--> https://bugs.winehq.org/attachment.cgi?id=75751
exit box dialogue broken
This was just fine with wine-8.0.2, when upgrading the prefix to 9.0_rc3 the
Exit Box Dialogue is broken. I have a screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=58417
Bug ID: 58417
Summary: Failure to compile: Undeclared KW_ object
Product: vkd3d
Version: 1.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: johngodman006(a)gmail.com
Distribution: ---
Created attachment 78834
--> http://bugs.winehq.org/attachment.cgi?id=78834
Compilation log
I am trying to compile wine in shared WoW64 mode, and ran into the attached
error during compilation of the 64 bit binary.
I have to imagine, given the compilation error is an undeclared identifier,
that I am missing some headers. However, I'm not sure what exactly I am
missing.
I have packages spirv-headers-devel, vulkan-headers, and libvkd3d-devel
installed at their latest versions from Fedora.
For reference, I'm on Fedora 42 kernel 6.15.3.
I must be making a simple mistake, right? If someone could give me a hand, I'd
greatly appreciate it.
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https://bugs.winehq.org/show_bug.cgi?id=42796
Bug ID: 42796
Summary: X11DRV_ActivateKeyboardLayout spam during GTA5 run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tested wine-staging 2.5 against GTA5.
And I get my console spammed annoying amount of
These 3 lines group of 3.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 40000000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout flags 40000000 not supported
fixme:dxgi:dxgi_swapchain_Present Unimplemented flags 0x1
The keyboard spam comes from here
https://source.winehq.org/git/wine.git/blob/61a1a266faa9fa7c959136b0ab0b5d7…
Maybe priting the message few times and putting rest of the spam into TRACE?
Since bug 42017 got fixed the output is much cleaner now.
This is just enchanment request to get better looking logs by default.
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http://bugs.winehq.org/show_bug.cgi?id=58264
Bug ID: 58264
Summary: regression in multiple apps in Wine >=10.7, error:
"Assertion failed: !status && "vkAllocateMemory", file
/Users/gcenx/Documents/GitHub/wine-private/dlls/winevu
lkan/loader_thunks.c, line 93"
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78605
--> http://bugs.winehq.org/attachment.cgi?id=78605
macOS Terminal log, wine-devel 10.8 running cpuz_x64.exe
On macOS, there is a regression in multiple Windows programs since Wine-devel
10.7 (including 10.8) releases by Gcenx, with the final lines of the terminal
output reading:
> -[MTLHeapDescriptorInternal validateWithDevice:]:327: failed assertion `Heap Descriptor Validation
> Placement heap type is not supported.
> '
> 01a0:err:msvcrt:_wassert (L"!status && \"vkAllocateMemory\"",L"/Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c",93)
> Assertion failed: !status && "vkAllocateMemory", file /Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c, line 93
These programs work fine in Wine-devel 10.6 and lower
tested with Wine-devel 10.7 and 10.8 binary releases from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases) on macOS 11.7.10
tested with CPU-Z 2.15 (portable) (cpuz_x64.exe)
download: https://download.cpuid.com/cpu-z/cpu-z_2.15-en.zip
sha256: c8461d995d77a8fe1e8c5823403e88b04b733165cc151083b26379f1fe4b9501
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http://bugs.winehq.org/show_bug.cgi?id=58415
Bug ID: 58415
Summary: Wine msiexec behaviour deviates from MS msiexec for
tables missing from .msi
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
While investigating a problematic .msi file, I noticed the following:
The .msi file in its InstallExecuteSequence calls functions that depend on
tables in the msi. However these tables do not exit.
Examples found:
"LaunchConditions", but no "LaunchCondition Table"
"IsolateComponents", but no "IsolatedComponent Table"
"PublishComponents/UnpublishComponents", but no "PublishComponent Table"
"RegisterMIMEInfo/UnregisterMIMEInfo", but no "MIME table"
"RegisterTypeLibraries/UnregisterTypeLibraries", but no "TypeLib table"
"RegisterComPlus/UnregisterComPlus", but no "Complus table"
When MS msiexec processes the .msi, it reports "Return value 0" in these cases.
However when Wine msiexec does the same, it reports "Return value 1" instead.
When modifying the .msi with the Orca MSI editor adding the missing tables
(left empty), then MS msiexec reports "Return value 1", and Wine msiexec does
the same.
So there is a mismatch between the two implementations; I would conclude that
Wine msiexec is missing a check for missing tables.
Whether there are problems resulting from this difference in behaviour I cannot
say, but it is at least not making investigations of .msi-issues any easier.
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http://bugs.winehq.org/show_bug.cgi?id=58419
Bug ID: 58419
Summary: Kubios Scientific needs PathMakeUniqueName to write to
the output buffer.
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
When getting over bug #58418, the installer calls PathMakeUniqueName
and uses the output buffer to put there some temporary files.
Unfortunately this buffer stays uninitilized, so it creates "random"
directories in current path.
fixme:shell:PathMakeUniqueNameW 00007FFFFE1FF760 260 (null) L"tmp_install_dir"
L"C:\\users\\benutzer\\AppData\\Local\\Temp\\" stub
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