https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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https://bugs.winehq.org/show_bug.cgi?id=57192
Bug ID: 57192
Summary: X11DRV_SetCursorPos breaks when xinput "Coordinate
Transformation Matrix" is customized
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
Created attachment 77083
--> https://bugs.winehq.org/attachment.cgi?id=77083
WINEDEBUG=+cursor,+win wine minetest.exe | trimmed to one repetition of the
bugged SetCursorPos call
Discovered by testing Minetest 5.9.0 [1] in Wine. In-game, the cursor is always
moved to the center. However, when the xinput "Coordinate Transformation
Matrix" parameter, the cursor moves to unpredictable positions (bottom right
corner, for example). The game becomes unplayable.
I think it's caused by "X11DRV_SetCursorPos" because skipping
"NtUserSetCursorPos" entirely does avoid this issue. The cursor position is no
longer centred, but the game does not look as glitchy any more.
System specifications:
* Ubuntu 22.04, X11, xfce4
* amdgpu driver
Reproduced in Wine 9.1, Wine 9.17 and Proton 9.0-2.
Reproduced with
* Wine's virtual desktop on and off
* Window manager decorations on and off (winecfg)
* Window manager control on and off (winecfg)
Steps to reproduce:
1. xinput list
2. Remember the xinput <ID> of the mouse (Virtual core pointer -> HID)
3. xinput --set-prop <ID> 'Coordinate Transformation Matrix' 1.1 0 0 0 1.1 0 0
0 1
4. Join a world in Minetest and try to play
This problem does not occur when the Transformation Matrix is set to "1.0 0 0 0
1.0 0 0 0 1". It also does not occur on Windows due to lack of xinput and X11
in the first place.
[1]
https://github.com/minetest/minetest/releases/download/5.9.0/minetest-5.9.0…
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=54227
Bug ID: 54227
Summary: Altium Designer 20.x - 22.x slowness in 2D schematics
editor - possibly GDI font rendering problem
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kepszlok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73773
--> https://bugs.winehq.org/attachment.cgi?id=73773
Wine's output
This is a problem that affects all Altium Designer versions from 20.x to
current, with all wine-staging versions of 7.xx branch.
See AD compatibility reports:
20.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=38478
21.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40170
22.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40683
All of them shows slowness in the 2D schematics editor, while the 3D PCB editor
works fine.
Using the schematics editor, this message appears in constantly:
0118:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
0000000001647F70.
(the schematics editor itself working fine, just unusably slow)
Possible reason:
"probably because X2 uses GDI font rendering by default and lacks option to
turn it off"
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https://bugs.winehq.org/show_bug.cgi?id=54670
Bug ID: 54670
Summary: 16-bit applications fail in wow64 mode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
$ wineserver -k ; rm -rf ~/.wine ; WINE=/opt/oldwownew/wine-8.0/bin/wine
winetricks -q icodecs
------------------------------------------------------
Executing load_icodecs
Executing cabextract -q -d
/home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
/home/austin/.cache/winetricks/icodecs/codinstl.exe
Executing cd /home/austin/.wine/dosdevices/c:/windows/temp/codinstl/
Executing /opt/oldwownew/wine-8.0/bin/wine setup.exe /s
0284:err:environ:init_peb starting L"C:\\windows\\syswow64\\winevdm.exe" in
experimental wow64 mode
0284:fixme:wow:wow64_NtSetLdtEntries 0107 02d0323f 0100f338 0000 00000000
00000000: stub
0284:err:module:LdrInitializeThunk "krnl386.exe16" failed to initialize,
aborting
0284:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winevdm.exe" failed, status c0000005
------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=58584
Bug ID: 58584
Summary: msvcp140: Multiple modern applications using C++
Concurrency crash in CONCRT140.dll on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: waser(a)waser.tech
Distribution: ---
This report details a consistent, immediate startup crash in `CONCRT140.dll`
affecting modern S.T.A.L.K.E.R. engine forks. These engines are based on the
open-source **Open X-Ray 1.6**, which itself works flawlessly under Wine.
The crash only appears in these newer, more advanced forks which leverage the
MSVC concurrency runtime for performance. This strongly indicates the issue
lies within Wine's implementation of these APIs, not a bug in the engines
themselves. This is effectively a regression, as the baseline engine works
while the newer, concurrency-enabled versions do not.
**Existing Related Bugs:**
This issue appears to be a new, highly reproducible test case for known
problems in Wine's concurrency support. We are filing this as a new report due
to the unique test case and the specific failure point (constructor vs.
destructor), but it is likely caused by the same underlying issues as:
- **Bug 52899:** Notes that `CONCRT140.dll` requires `CreateEventExW` from
`kernel32`. This is the most likely root cause.
- **Bug 41749:** Shows a crash in the destructor for
`Concurrency::details::_TaskCollection`. Our crash occurs in the *constructor*
of this same object, demonstrating a different failing code path.
Our report provides two clear methods to reproduce this crash, including one
that is fully free and requires no commercial software.
---
### **Primary Reproduction Steps (IX-Ray on S.T.A.L.K.E.R.: Call of Pripyat)**
*(Steps 1-5 as in previous draft)*
6. **Run the Game with Debug Logging:** Launch the game using its main
executable with full debug channels enabled.
```bash
WINEDEBUG=+all wine Stalker-COP.exe &> stalker_cop_crash_all.log
WINEDEBUG=+seh,+loaddll wine Stalker-COP.exe &> stalker_cop_crash_seh.log
```
7. **Result:** The process will crash immediately. The game's own crash log
(in `_appdata_ixray_/logs`) and the attached Wine debug logs will show a fatal
error in `CONCRT140.dll`.
---
### **Alternative Reproduction Steps (AOEngine on S.T.A.L.K.E.R. Anomaly)**
This method is fully free and requires no commercial game assets.
1. **Download S.T.A.L.K.E.R. Anomaly:** Download the standalone game from its
[ModDB page](https://www.moddb.com/mods/stalker-anomaly/downloads).
2. **Download AOEngine:** Download the latest AOEngine release from its [ModDB
addons page](https://www.moddb.com/mods/stalker-anomaly/addons/aoengine).
3. **Install AOEngine:** Extract the contents into the Anomaly game's `bin`
directory, overwriting `AnomalyDX11.exe`.
4. **Create a Clean Wine Prefix:**
```bash
export WINEPREFIX=~/.wine_anomaly
rm -rf $WINEPREFIX && wineboot -u
```
5. **Install Runtimes:**
```bash
winetricks -q vcrun2022 d3dcompiler_47
```
6. **Run the Game with Debug Logging:** Launch the game using the Anomaly
launcher.
```bash
WINEDEBUG=+all wine AnomalyLauncher.exe &> anomaly_crash_all.log
WINEDEBUG=++seh,+loaddll wine AnomalyLauncher.exe &> anomaly_crash_seh.log
```
(Within the launcher, disable AVX, select DX11, disable the shader cache,
and click Play).
7. **Result:** The exact same crash behavior as the IX-Ray method will be
observed. The game's crash log will be in `_appdata_/logs` and the full Wine
log will be `anomaly_crash_*.log`.
---
**Expected Behavior:**
The game launcher should appear, and the game should launch to the main menu
successfully, as it does on Windows and as the baseline Open X-Ray 1.6 engine
does under Wine.
**Logs:**
Three files will be attached for the primary reproduction case:
1. `stalker_cop_crash_seh.log`: A small log with `+seh,+loaddll` for quick
initial review.
2. `stalker_cop_crash_all.log.bz2`: The complete `+all` debug log, compressed
with bzip2 due to its large size.
3. `ixray-2025.08.10-02.37.21-waser.log`: The game's own crash log from its
`_appdata_ixray_/logs` directory.
**References:**
- **IX-Ray GitHub (Open Source Engine):**
https://github.com/ixray-team/ixray-1.6-stcop
- **GE-Proton Issue #197 (Full History):**
https://github.com/GloriousEggroll/proton-ge-custom/issues/197
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https://bugs.winehq.org/show_bug.cgi?id=42858
Bug ID: 42858
Summary: Stuttering sound setting the OS to Windows 7 and
higher on FreeBSD
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
On every games I try, when I set to Windows XP, the sound is working correctly
but if I set to Windows 7 and higher, the sound will stutter, whatever the game
you are trying.
It's a bit annoying when you have to set the OS to Windows 7 like with Enter
the Gungeon to make it work.
I tried Resident Evil Revelations and Enter the Gungeon, they both have the
same problem so I guess it's something related to FreeBSD (maybe more BSD OS)
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https://bugs.winehq.org/show_bug.cgi?id=48272
Bug ID: 48272
Summary: Crackling and slower audio on Ubisoft's Assassin's
Creed 1 & Far Cry 3 games
Product: Wine
Version: 4.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65940
--> https://bugs.winehq.org/attachment.cgi?id=65940
Output of Wine 4.21 running Assassin's Creed
So here it is, it might be a bit long and I'll try to be as precise as I can to
explain the problem.
First, list of tested games :
Far Cry 2 : No audio problem ✔
Crysis : No audio problem ✔
XIII : No audio problem ✔
Far Cry 3 : Crackling audio ✖
Assassin's Creed : Crackling audio ✖
I ran all the games set on DirectX 9 and I built Wine to use Open Sound System
for audio (if this is important). Assassin's Creed 1's prefix is set to WinXP
and Far Cry 3's one is set to Win7 (because of Uplay).
The problem is that the audio on Far Cry 3 and Assassin's Creed is weirdly
crackling and slower than it should be but, not EVERY sounds in the game are
making the audio crackles. On Assassin's Creed, it's when a lot of people are
around me and everytime I use the eagle vision. In the menu or when outside the
Animus (in the present time of the game where there are only three people and a
tiny room), the audio works well. Also, an important point is that neither
Assassin's Creed nor Far Cry 3 are slowed down to fit the slowed down audio
issue. They both work very well when it happens which is causing a strange
issue I'll describe AND SHOW below.
I'm using a GTX 765m to play which is not bad for old games like these.
"Your computer certainly isn't powerful enough to run the game !" you say...
Well, you are not totally wrong, I could have better hardware but, in the past,
when I was playing these games on Windows then, later, on GNU/Linux, I never
met this problem. The two differences are that I'm playing, for the first time,
Assassin's Creed _ON_FREEBSD_ and we are now almost in 2020. My last Assassin's
Creed session was on GNU/Linux in 2016. Wine changed so much in almost 4 years
!
But let me remind you that only two of the five games mentioned above are
having issue. all my native FreeBSD games (OpenMorrowind, Xonotic, Minetest,
Tales of Maj'Eyal, Quake II from Yamagi's source code etc...), videos read with
mpv, music listened with moc and even Firefox are all working well without
crackling or slowed down audio. And three tested games on Wine with OSS are
working perfecly. I could have tested more games but I think three is good
enough.
So here is the "show" I mentioned in the beginning. I took a video of
Assassin's Creed's problem. I recorded it with my phone so... sorry for the
poor quality but you can see the problem :
https://www.youtube.com/watch?v=f5rhg-PwFeU
In this video, you can see two people speaking together. In the normal game,
one speak and, when finished, the other answer. They _NEVER_ speak above the
other. In my Assassin's Creed, the game is running well but the audio is slowed
down which creates a desyncing between the slowed down voice played and the
mouth of the character. And, because the game is running well beside this
issue, one didn't finish his sentence and the other will start his speech over
the first one (it shouldn't happen).
I found a longplay video of the game which is certainly played on Windows. I
copied the video link to start at the exact same moment as the one I recorded
from my computer and you can see how the game should normally behave :
https://youtu.be/1gGz6vf35T0?t=2991
About the crackling audio issue, it can be heard by the end of my video when I
use the eagle vision.
For Far Cry 3, don't even need to run the game to hear crackling and slowed
down audio. I also took a video of the problem, it speaks for itself :
https://www.youtube.com/watch?v=JkOXvy_42jc
The original theme can be listened here : https://youtu.be/rfAeL4JfHj8?t=10
I copied the video to start at the same time of my video of Far Cry 3, in the
menu. What you can notice is that the normal music is faster than in my video,
it's the same problem than with Assassin's Creed 1.
I fetched the output of Wine when running Assassin's Creed 1. It repeatedly
says two things so I cut it into "head -n 50" and "tail -n 50". I watched the
long output and nothing is different between the first 50 and last 50 lines.
I hope I was clear enough, English isn't my native language so I apologize if I
didn't use it correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54285
Bug ID: 54285
Summary: Mostly UE4 games failing to start when trying to use
faudio by wine itself
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 73852
--> https://bugs.winehq.org/attachment.cgi?id=73852
Sea of Thieves
Hello,
since the update to wine 7 it is not possible to run mostly Unreal Engine 4
games.
In the log there were indications that something might be wrong with the xaudio
2_7 dll.
So I just applied faudio via winetricks and the games work again.
Unfortunately this is not a permanent solution as there is a bug on platforms
like Mac OS, FreeBSD that if you use native,buildin xaudio the sound does not
work correctly in terms of stuttering and slightly distorted sound.
As far as I know the games worked correctly in Wine 6.0.1.
Unfortunately it is not possible for me to test more in wine-devel because the
port is very often defective and also just once again not working. (Last
version tested was 7.21 and it was there too)
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=44817
Bug ID: 44817
Summary: Some software protection schemes need
ntdll.NtSetLdtEntries implementation
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-NtSe…
The stub was added with bug 26268 ("Multiple applications need
ntdll.ZwSetLdtEntries stub (kwiksupport.me, Ragnarok Online patcher)").
Unfortunately there is no further information/details *which* copy-protection
scheme needs and actual implementation.
No applications/games are mentioned.
--- quote ---
1. Some copy protections call NtSetLdtEntries(0x000f) and then with 'retf'
instruction jump to that selector expecting that it works (the tests show that
NtSetLdtEntries(0x000f,0x001f) should succeed). In order to make this work a
limitation to set only selectors > LDT_FIRST_ENTRY (512) in
wine_ldt_set_entry()
was removed.
2. wine_ldt_set_entry() was made to always mark modified selector entries as
WINE_LDT_FLAGS_ALLOCATED, otherwise get_selector_entry() server call returns
entries without that flag set and
NtQueryInformationThread(ThreadDescriptorTableEntry)
fails.
--- quote ---
$ wine --version
wine-3.4
Regards
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