https://bugs.winehq.org/show_bug.cgi?id=50242
Bug ID: 50242
Summary: Lotus Approach crashes on start up
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68752
--> https://bugs.winehq.org/attachment.cgi?id=68752
Approach crash on start up
Dear Wine Staging Maintainers,
Fedora 33
wine-5.22-1.fc33.x86_64
As of 5.22, Lotus Approach now crashes on start up. Word Pro is okay.
I have attached the trace.
-T
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http://bugs.winehq.org/show_bug.cgi?id=58204
Bug ID: 58204
Summary: Winecfg Audio tab doesn't enumerate drivers or show
output devices, but test button works.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78512
--> http://bugs.winehq.org/attachment.cgi?id=78512
Screenshot of winecfg audio tab UI bug.
Under Wine-10.7 (specifically the winehq-devel packages for Debian), the
winecfg Audio tab doesn't seem to be functional even in a clean wine prefix.
There is no drop down for selecting audio drivers, and the currently selected
driver says "(None)".
The output and input device selection drop down boxes all say "(System
Default)" with no other options given.
The speaker configuration is completely blank, and speakers drop down is empty
and disabled.
The only thing that does seem to work is the "Test Sound" button which does
play a test sound, when clicked.
Manually selecting an audio driver (such as winealsa) using the helpful
registry key (HKCU->Software->Wine->Audio) does appear to work, but results in
no visible changes to winecfg. (The change can only be observed from
WINEDEBUG="+mmdevapi"'s console output.)
Even when shutting down pulseaudio / pipewire (systemctl stop and systemctl
disable), which _should_ just leave us with alsa, there are no visible changes
in winecfg, and the test button still works.
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http://bugs.winehq.org/show_bug.cgi?id=58411
Bug ID: 58411
Summary: Audio tab in winecfg hasn't worked since Wine 10.6
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78821
--> http://bugs.winehq.org/attachment.cgi?id=78821
Screenshot
Since Wine 10.6, the Audio tab in winecfg says "Selected driver: (None)" at the
top, the only option in all of the drop-downs is "(System default)", and the
"Speaker configuration" section is empty. The "Test Sound" button still works
though. `git bisect` says:
a6aa0108f365b1465bc594a053af84116a28ce34 is the first bad commit
commit a6aa0108f365b1465bc594a053af84116a28ce34
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 15 12:57:37 2025 +0200
mmdevapi: Get rid of the Wine info device.
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http://bugs.winehq.org/show_bug.cgi?id=58515
Bug ID: 58515
Summary: Street Chaves only displays a black screen
(regression)
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: denilsonsa(a)gmail.com
Distribution: ---
Wine versions up to 9.7 were able to render the game graphics correctly. Now I
tested again on Wine version 10.11 and all I get is a black screen.
The game seems to be working, because I can blindly press "Z" to confirm, then
"5" to insert credits (and hear the sound effect), and "1" to start, an "Z" a
couple of times to select my character and advance to the actual fight… After
all of this, I can hear the in-game music and the in-game sound effects of the
fight. I just can't see any of it due to being pure black.
How to reproduce?
1. Get the game archive from https://archive.org/details/street-chaves-1.5-a
2. Unpack it anywhere, and run `wine Chaves.exe`
3. After a few moments, a black window without any decoration will show up.
Having no decorations is normal expected behavior. Having it completely black
is a bug/regression.
Tests?
The game works fine under "Proton Experimental" on the Steam Deck, but I don't
know exactly what is the Wine version.
It also works fine under "Proton 10.0-1 (beta)".
It does NOT work (black screen) under Wine 10.11 on Manjaro Linux.
It does NOT work (black screen) under wine-ge-8-26-x86_64, which is the default
Wine runner for Lutris, installed from Flatpak.
https://lutris.net/games/street-chaves/
Other Wine versions are untested.
If you are testing other versions, please be aware that older versions had a
problem with keyboard input. You could see graphics on the screen, but you
couldn't progress any further. This has been solved in bug 52738.
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http://bugs.winehq.org/show_bug.cgi?id=58558
Bug ID: 58558
Summary: In the Neverwinter Nights 1.69 toolset, the 3D areas
have stopped working.
Product: Wine-staging
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vivienne.lumina(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The Neverwinter Nights 1.69 Toolset has been working well in wine for more than
15 years.
Now for the first time using wine-staging 10.11 and newer, the 3d area window
fails to show.
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http://bugs.winehq.org/show_bug.cgi?id=58644
Bug ID: 58644
Summary: Gears of war Reloaded - doesn't start the actual game
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 79208
--> http://bugs.winehq.org/attachment.cgi?id=79208
terminal output
I tried to start this game on uhd 620, i found footage online (youtube) that
this game actually run on that hardware on windows so i wanted to see if can
run on linux as well.
However before the game starts it hangs i must say that once it actually
entered and than hanged but usually it hangs here (screenshot).
I installed vkd3d with winetricks and it hanged at the same place as well
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=57877
Bug ID: 57877
Summary: CMD: Parsing issue: Mismatch in parentheses provoked
by trailing tab
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Dominik-Home(a)gmx.de
Distribution: ---
Wine has issues in parsing if-statements like the following:
if not [%FOO:~-1%] == [True] ( <----- NOTE THE TRAILING TAB HERE
echo ENTERED IF-EXPRESSION
)
On Windows those kind of expressions execute as expected but on Wine it errors
with a note 'Mismatch in parentheses.'. While playing around with this
construct I realised that the trailing tab may cause this issue. As soon as I
remove it, the code seems to work.
See also the attached reproducers.
For reference this, is the last issue to get the PlanAhead (part of Xilinx ISE)
batch scripts to work. They are responsible for configuring the environment and
starting the GUI.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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