http://bugs.winehq.org/show_bug.cgi?id=58626
Bug ID: 58626
Summary: Q-Dir wrong menu rendering
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79181
--> http://bugs.winehq.org/attachment.cgi?id=79181
Q-Dir incorrect rendering in Wine
Q-Dir 12.31 from http://www.softwareok.com/?Download=Q-Dir
Menu is "too small". See attachment
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https://bugs.winehq.org/show_bug.cgi?id=39867
Bug ID: 39867
Summary: Long path components (e.g. 250 character long) crash
open/save dialogs
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: whitequark(a)whitequark.org
Distribution: ---
To reproduce:
1. mkdir
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2. call GetOpenFileName and navigate to a directory containing the newly
created one
3. Wine is aborted by stack smashing protection
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http://bugs.winehq.org/show_bug.cgi?id=58625
Bug ID: 58625
Summary: SOMA - Display resolution problem (doesn't full
screen) when fractional scaling is enabled
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 79177
--> http://bugs.winehq.org/attachment.cgi?id=79177
terminal output
I think this is a problem in most games i tested if fractional scaling is
enabled unless you set the game to what it thinks is the max resolution (in my
case 3072x1728 because 1080 p screen) you get a windows that shows the game and
other part is black screen, even if you are using wayland and not xwalyand you
get serious display problems if fractional scaling is enabled.
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http://bugs.winehq.org/show_bug.cgi?id=58624
Bug ID: 58624
Summary: Fritz Chess Coach won't start, says "This computer
does not support DirectX 12"
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 79174
--> http://bugs.winehq.org/attachment.cgi?id=79174
WINEDEBUG=+d3d,+d3d12,+msgbox
Steps to reproduce:
1. Purchase and download Fritz from
https://shop.chessbase.com/en/products/fritz_your_chess_coach
2. Run `wine FritzCoachSetup.msi`, enter your license key, and complete setup
3. Run `wine 'C:\Program Files\ChessBase\Fritz - Your chess
coach\FritzDX12.exe'`
The program displays an error dialog that says "This computer does not support
DirectX 12." With `winetricks vkd3d`, the program gets farther and the error
message changes to "Gaming Services Runtime is not installed on this system or
needs updating."
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http://bugs.winehq.org/show_bug.cgi?id=58622
Bug ID: 58622
Summary: A shader with large loops is very slow to compile
Product: vkd3d
Version: 1.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 79172
--> http://bugs.winehq.org/attachment.cgi?id=79172
shader
Attached shader is from a real application, meant to be compiled with ps_5_1.
Disabling loop unrolling helps. That doesn't mean that we need to target loop
unrolling specifically, though. There may be other things we can improve.
Here's what's been observed so far:
* copy-prop is doing a *lot* of work; it's an important part of loop unrolling.
Copy-prop is doing a lot of work partly because we're generating an awful lot
of synthetic variables for various reasons, not all of which are necessary:
- <index-val> variables can be avoided in 99% of cases. I've slapped together
a heuristic that checks if we're indexing a LOAD and if there's nothing
potentially problematic between the LOAD and INDEX, and it gets rid of all the
<index-val> cases.
- <deref> variables exist for the same reason IIRC and can probably be
avoided with the same heuristic.
- Temp copies for the uniforms [and there's some very big uniform arrays in
this shader, which are also largely responsible for the many index-vals.] The
uniforms aren't written, but we still generate the copies in case they are. DCE
before anything else might help, but even better would be avoiding generating
them in the first place.
* We can do this trivially because the uniforms are implicitly const,
although this is something we'll need to fix with new API. However it may
generally be possible to do this without having to rely on that knowledge. I
suspect there are a decent number of large shaders in the wild that use
backcompat flags or old compilers but whose uniforms are still constant. Well,
maybe. Maybe we should just implement implicit const first.
- That first fromTangentToWorld assignment, and I think several other
assignments, are resulting in a cast for some reason, which is generating a
bunch of <cast> synthetics when splitting. That shouldn't... cast? Why is that
casting?
* Native seems to struggle with unrolling this shader quickly as well.
* Native is known to limit loop unrolling by execution time at least under some
circumstances. If we have to do that here, so be it.
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https://bugs.winehq.org/show_bug.cgi?id=57686
Bug ID: 57686
Summary: Thief (2014) requires
'GroupMemoryBarrierWithGroupSync' support
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
09b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
09b4:err:d3dcompiler:D3DCompile2 Shader log:
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:51: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:5: E5002: Can't implicitly
convert from <error type> to int.
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:42:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:43:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:44:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:45:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:46:1: E5005: Function
"GroupMemoryBarrierWithGroupSync" is not defined.
09b4:err:d3dcompiler:D3DCompile2
1.14-278-ga082daeb
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http://bugs.winehq.org/show_bug.cgi?id=58621
Bug ID: 58621
Summary: -Wl,--wine-builtin has no effect in winegcc
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: operendex(a)gmail.com
Distribution: ---
-Wl,--wine-builtin has no effect in winegcc. It produces the same file as if
the argument were omitted.
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http://bugs.winehq.org/show_bug.cgi?id=58618
Bug ID: 58618
Summary: Delete account
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mirko2324(a)yahoo.de
CC: austinenglish(a)gmail.com
Distribution: ---
Sorry, but I didn't found another way to say that my account can be deleted
because I don't need it anymore.
Thank you very much.
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https://bugs.winehq.org/show_bug.cgi?id=39761
Bug ID: 39761
Summary: MDK (MDKDEM95.EXE) graphics not drawn
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKDEM95.EXE
The game loads (as can be heard by the sounds after hitting enter a few times)
but nothing is ever drawn. There should be intro credits, main menu and
gameplay.
Confirmed that this bug does not happen on Windows 7. It works fine there.
Note: bug #39760 deals with the D3D version of the demo.
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