https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=57877
Bug ID: 57877
Summary: CMD: Parsing issue: Mismatch in parentheses provoked
by trailing tab
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Dominik-Home(a)gmx.de
Distribution: ---
Wine has issues in parsing if-statements like the following:
if not [%FOO:~-1%] == [True] ( <----- NOTE THE TRAILING TAB HERE
echo ENTERED IF-EXPRESSION
)
On Windows those kind of expressions execute as expected but on Wine it errors
with a note 'Mismatch in parentheses.'. While playing around with this
construct I realised that the trailing tab may cause this issue. As soon as I
remove it, the code seems to work.
See also the attached reproducers.
For reference this, is the last issue to get the PlanAhead (part of Xilinx ISE)
batch scripts to work. They are responsible for configuring the environment and
starting the GUI.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=53475
Bug ID: 53475
Summary: Hang: underrun of data / failed to create thread
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Playing Alansya Chronicles in some situations the game will hang and needs to
be forcibly closed. This happens on all Wine 7.x versions and I haven't tested
with older versions of Wine.
There are specific log entries to note when this hang occurs:
(wine:3413): GStreamer-WARNING **: 22:20:23.968: failed to create thread: Error
creating thread: Resource temporarily unavailable
028c:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
Game uses many short audio samples during playback so perhaps thread pool is
exhausted? Second entry would indicate that there is synchronization issue in
the playback.
But there is another indication that the dsound code is iffy:
01a0:err:quartz:DSoundRender_SendSampleData WaitForSingleObject() returned 0.
This log entry is triggered when This->flush_event is signalled and the code is
expecting timeout. This by itself is already strange looking code (from
Win32-style standpoint), but what the code does next is even stranger.
Flush event looks like it is meant as signal that code trying to write should
exit, the comment says that much:
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
But when DSoundRender_SendSampleData() gets the signalled event it goes back
and tries to continue the loop instead of exiting.
I suspect the code expects that This->sink.flushing would have been set already
when the event is signalled but apparently it isn't.
However, having DSoundRender_SendSampleData() bail out on the event does not
fix the hang, which would indicate there is more to the issue than just one
part.
So, maybe DSoundRender_SendSampleData() could check that if
WaitForSingleObject() returns 0 (event signalled) it could just exit and log
that instead of trying to repeat? It seems to be normal occurrence instead of
error?
The state management seems oddly complicated and like it was added later than
by design initially? I suspect this could be made much simpler to avoid the
issue.
If there is race condition in state management, is it possible the code will
hang indefinitely in DSoundRender_HandleEndOfStream()? That looks like a
possible place that would explain the hang I'm seeing.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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http://bugs.winehq.org/show_bug.cgi?id=58666
Bug ID: 58666
Summary: wine 10.14 fails to build in alpine linux x86
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 79251
--> http://bugs.winehq.org/attachment.cgi?id=79251
linker error output
* gcc 15.2.0
* mingw gcc 15.2.0
* build script
https://gitlab.alpinelinux.org/alpine/aports/-/blob/master/community/wine/A…
* build error is in the attached linker-error-output.txt file.
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http://bugs.winehq.org/show_bug.cgi?id=58651
Bug ID: 58651
Summary: Legacy of Kain: Blood Omen black screen on startup but
with sound
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erwiniosef(a)gmail.com
Distribution: ---
NOTE: This is with Verok's GL patch:
https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain#Essential_impr…
Verok's patch works via adding in 'ddraw=native' in DLLOVERRIDEs, the last
working version was 10.10 with
https://gitlab.winehq.org/wine/wine/-/merge_requests/7064 patch
The game launches with a black screen, the sound works and I can use the
keyboard to control the game with the game giving feedback back through sound,
so the only problem is the black screen.
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http://bugs.winehq.org/show_bug.cgi?id=58650
Bug ID: 58650
Summary: Mouse cursor becomes invisible and unmovable
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 79226
--> http://bugs.winehq.org/attachment.cgi?id=79226
video of the issue
in FL Studio with the wine wayland driver, if I move the mouse cursor to
certain elements of the sidebar, that have names that are longer than the width
of the sidebar, the mouse cursor becomes invisible and now in wine 10.14
unmovable, if I remember correctly up to wine 10.13 I was able to move the
mouse, it would just becomes invisible, but as you can see in the video, it now
becomes unmovable and the only way to move it again is to press the meta key
and then since it took the focus away I can move it again.
of course these issues don't happen when using xwayland with the x11 driver.
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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