http://bugs.winehq.org/show_bug.cgi?id=59011
Bug ID: 59011
Summary: Wargaming Game Center Window not appearing / invisible
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: luca+wine(a)thepixelhead.co
Distribution: ---
Created attachment 79750
--> http://bugs.winehq.org/attachment.cgi?id=79750
console output
When starting WGC, only the tray icon appears, but no window. Even after
clicking 'Open Game Center' in the context menu. Rendering the launcher
unusable.
Everything works fine again after downgrading wine to 10.15.
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https://bugs.winehq.org/show_bug.cgi?id=57358
Bug ID: 57358
Summary: FlatOut 2 needs support for 'decl' modifier
Product: vkd3d
Version: 1.13
Hardware: x86-64
URL: https://www.gamepressure.com/download/flatout-2-demo/z
1365c
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0188:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0188:err:d3dcompiler:D3DCompile2 Shader log:
0188:err:d3dcompiler:D3DCompile2 <anonymous>:16:1: E5030: Unknown modifier
"decl".
0188:err:d3dcompiler:D3DCompile2 <anonymous>:17:1: E5000: syntax error,
unexpected '{'
0188:err:d3dcompiler:D3DCompile2
1.13-564-g5eff8bf9
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http://bugs.winehq.org/show_bug.cgi?id=58978
Bug ID: 58978
Summary: QuarkXPress 2024 crashes on start with
"System.InvalidOperationException: The calling thread
must be STA"
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)list.winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 79691
--> http://bugs.winehq.org/attachment.cgi?id=79691
Terminal output
On start, the program opens a crash report dialog that says "The QuarkXPress
application has unexpectedly quit..." and the following error appears in the
terminal:
System.InvalidOperationException: The calling thread must be STA, because many
UI components require this.
`winetricks dotnet48` fixes it.
$ sha256sum QX2024_57226_Win.zip
d3da582f0836db1bd6930e94b0f5c56b8e91c60a49928647acf75e4bb85e8b2c
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http://bugs.winehq.org/show_bug.cgi?id=1988
Denilson Sá <denilsonsa(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |denilsonsa(a)gmail.com
--- Comment #17 from Denilson Sá <denilsonsa(a)gmail.com> ---
This issue also affects "Deadly Tournament" game. It crashes shortly after the
splash screens, when it tries playing the intro video, with the following
message:
Cannot use control \"ControlName\" registered at
{22D6F312-B0F6-11D0-94AB-0080C74C7E95} in this computer registry : Unable to
find any programming interface
https://appdb.winehq.org/objectManager.php?sClass=application&iId=21530https://kliktopia.org/details/Deadly%20Tournament%20v1.2%20%28Heiko%20Thies…
Installing Windows Media Player 6.4 from
https://archive.org/details/MS_WindowsMediaPlayers makes it not crash, but the
game still freezes when trying to play a movie.
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http://bugs.winehq.org/show_bug.cgi?id=58827
Bug ID: 58827
Summary: Running Mahjong with Wine ends without displaying the
game screen
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: craigaschulstad(a)gmail.com
Distribution: ---
Created attachment 79498
--> http://bugs.winehq.org/attachment.cgi?id=79498
Wine debug of no Mahjong game window display
After updating to Wine 10.17, my Windows game programs (such as Mahjong, Purble
Place, and so forth) end without displaying the game in a window. This
behavior seems very similar to the issue I submitted with bug 58321 a few
months ago which had an issue identified and resolved in win32u. As such, I am
attaching a debug log using the WINEDEBUG options suggested at that time.
Please let me know if other information is needed. For now, I will reset my
Linux virtual machine back to its state prior to installing Wine 10.17.
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http://bugs.winehq.org/show_bug.cgi?id=58932
Bug ID: 58932
Summary: Some comboboxes are no longer size correctly after
commit in version 10.16
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)list.winehq.org
Reporter: cayok52759(a)wivstore.com
Distribution: ---
Certain combo boxes are no longer sized correctly beginning in Wine 10.16 and
have extra spacing below the text in them. This can be seen in a Bible study
program that can be downloaded at
https://www.theword.net/files/setup/getmulti.php/en.
To see the problem, the program can be installed using the "Basic" layout. From
the View|Toolbars menu, enable the Formatting toolbar. In the Book documents
view there should be a button called "My Subject-notes." Select that book and
click inside the view. The Formatting toolbar should now appear at the top with
the other toolbars. Now position all toolbars so that they are on the same row.
Alternately click between the book view and another view. Because the font size
combobox is now slightly too large when an editable book view is active, the
program will shift its views in order to compensate. If another view is clicked
in, then the Formatting toolbar will disappear and the views will shift again.
Other comboboxes in the program are also affected by this regression.
The comboboxes are sized properly after reverting the commit "comctl32/combo:
Don't update item height on WM_SETFONT for owner drawn CB" at
https://gitlab.winehq.org/wine/wine/-/commit/9efece4a98774a9ee12bfd4d221e4e….
The program that this is happening in is written in Delphi 12. I do not know if
any non-Delphi programs exhibit this problem or not.
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https://bugs.winehq.org/show_bug.cgi?id=57816
Bug ID: 57816
Summary: Splinter Cell: Pandora Tomorrow (2004): crashes when
changing game resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78026
--> https://bugs.winehq.org/attachment.cgi?id=78026
output log
When I change the game resolution via the options menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCell2.ini configuration
file:
WindowedViewportX=1600
WindowedViewportY=1200
and the SplinterCell2.ini configuration file:
Resolution=1600x1200
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.31).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=57815
Bug ID: 57815
Summary: Splinter Cell (2002): crashes when changing game
resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78025
--> https://bugs.winehq.org/attachment.cgi?id=78025
output log
When I change the game resolution via the settings menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCellUser.ini
configuration file:
Resolution=1920x1080
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.3).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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