http://bugs.winehq.org/show_bug.cgi?id=58637
Bug ID: 58637
Summary: SimCity 2000 Windows 95 edition doesn't launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihatemylife0025(a)gmail.com
Distribution: ---
Created attachment 79198
--> http://bugs.winehq.org/attachment.cgi?id=79198
Logs
The Windows 95 edition of SimCity 2000 (URL:
https://archive.org/details/sc2000_win95) doesn't launch. I remember it did
work in older versions of wine (I think 8.0) but I can't point out the exact
version it stopped working.
Steps to reproduce:
Launch the game directly (not the setup, it's 16-bit and it's known to be
problematic even on Windows. The game itself is 32-bit)
WIN95/SC2K/SIMCITY.EXE
I tried https://github.com/sc2kfix/sc2kfix too which is a patch that gets the
game running on modern versions of Windows but it didn't make any difference.
My computer's technical specifications (although I don't think they matter, I
tried it with several different computers with different distros and got the
exact same error):
GPU:
0000:00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2
[Iris Xe Graphics] (rev 01)
Subsystem: Lenovo Device 3f9c
Kernel driver in use: i915
Kernel modules: i915, xe
CPU:
11th Gen Intel(R) Core(TM) i5-1135G7 (8) @ 4.20 GHz
Laptop Model:
82H8 (IdeaPad 3 15ITL6)
Kernel Version:
Linux 6.15.10-200.fc42.x86_64
Distribution:
Fedora 42 KDE Plasma Edition
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http://bugs.winehq.org/show_bug.cgi?id=58707
Bug ID: 58707
Summary: infinite blocking on reading piped stderr
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
Created attachment 79307
--> http://bugs.winehq.org/attachment.cgi?id=79307
C program that runs the Wine program 'reg', reading its stderr and discarding
it.
When a wine program is ran with its stderr piped and read, the program hangs
forever for as long as the wineserver is, which can be further tested by
running 'wineserver' with a large persistence value. This causes programs that
are ran software that wraps around wine to block until wineserver exits.
An example program that shows this behavior occuring is attached. Wineserver
can be ran seperately with a high persistence to showcase the "hanging".
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https://bugs.winehq.org/show_bug.cgi?id=58078
Bug ID: 58078
Summary: StarCraft Remastered: game is not started with
wine-10.5
Product: Wine-staging
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game is not started with wine-10.5
StarCraft.exe process is running and consuming 100% of one CPU core. No video
mode changed, no game window created.
Battle.net launcher is displaying StartCraft as "Playing Now".
After downgrading wine to 10.4 the game starts and works fine.
StartCraft: v1.23.10.13515
OS: Arch Linux
Kernel v6.14.1
GPU: Nvidia, proprietary driver v570.133.07
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http://bugs.winehq.org/show_bug.cgi?id=58458
Bug ID: 58458
Summary: Wolfenstein: The Old Blood (Wolfenstein: The New
Order) fails to start with EGL opengl backend
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ArchLinux
Created attachment 78909
--> http://bugs.winehq.org/attachment.cgi?id=78909
terminal output
When the new EGl Opengl backend is enabled the game plays the intro videos but
stops with an error before the main menu could be loaded.
The game console shows an error:
FATAL ERROR: idPixelUnpackBuffer::AllocBufferObject: failed
The next installment in the series (Wolfenstein II: The New Colossus) starts
properly with UseEGL=Y. All these games are using the Vulkan renderer.
wine-10.11-88-g730f65e737a
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 575.64.03
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https://bugs.winehq.org/show_bug.cgi?id=55151
Bug ID: 55151
Summary: PC crashes after endlessly eating up memory
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
example script (selfdel.bat):
:REP
del "selfdel.bat"
if exist "selfdel.bat" goto REP
wine selfdel.bat (An infinite loop occurs. Until it eats up all the memory and
the PC stops.)
The koeiuc.bat in Steam games made by Koei eats up all the memory and crashes
the PC.
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http://bugs.winehq.org/show_bug.cgi?id=58439
Bug ID: 58439
Summary: REGRESSION: trying to edit a text field immediately
causes the previous content to be completely erased
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Hi, I am recently experimenting a regression and even if I cannot say in which
version it was introduced, I am almost sure it is not the last one (but before)
and that it is indeed a regression (a few month ago the behavior was
different).
I am working with a software called LTspice (that is closed source but free,
which surely helps repro) and available from
https://www.analog.com/en/resources/design-tools-and-calculators/ltspice-si….
Incidentally, the developers of this code have traditionally been wine-friendly
(even if they do not offer a linux version of their code, neither they provide
support for running it in wine, they have tried to ensure that it could be used
with wine).
This software is a circuit simulator with a schematic capture component. You
can pick and place components and edit the values of their parameters using
some dialog boxes. Often there are multiple things that can be tuned and the
dialog box is arranged as a sort of a table, where some cells are editable.
In order to adjust things, until some simulation results are satisfactory, it
is common to modify some parameters multiple times and in doing so it is good
to be able to edit the previous value.
Unfortunately, in recent times it has become impossible to do so when running
the software with wine. As soon as you try to modify a value, the value
disappears and you remain with an empty field to be filled from scratch.
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http://bugs.winehq.org/show_bug.cgi?id=58602
Bug ID: 58602
Summary: Screen Issue in Colin McRae Rally 2
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Regression SHA1: ae487930f8d3811a7434dc2cbb561982c894f5ba
Distribution: ---
The screen issue in Colin McRae Rally 2, originally reported in Bug #58488, is
still happening in Wine 10.13. After the intro video plays, the screen just
stays frozen when running the game in “Emulate a virtual desktop” mode – you
can still hear the sound, but nothing shows up. The patch I posted in Bug
#58488 still fixes it, though.
--- a/dlls/winex11.drv/opengl.c
+++ b/dlls/winex11.drv/opengl.c
@@ -1462,7 +1462,7 @@ static BOOL x11drv_surface_swap( struct opengl_drawable
*base )
if (pglXWaitForSbcOML) pglXWaitForSbcOML( gdi_display, gl->drawable,
target_sbc, &ust, &msc, &sbc );
}
- if (InterlockedCompareExchange( &base->client->offscreen, 0, 0 ))
+ //if (InterlockedCompareExchange( &base->client->offscreen, 0, 0 ))
{
if (!pglXWaitForSbcOML) XFlush( gdi_display );
client_surface_present( base->client, gl->hdc );
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http://bugs.winehq.org/show_bug.cgi?id=58705
Bug ID: 58705
Summary: Wolfenstein: The New Order (Wolfenstein: Old Blood) -
the screen is black
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: c3f3ef24e8d1ebe49e8073e8e5b11de859951352
Distribution: ArchLinux
Created attachment 79306
--> http://bugs.winehq.org/attachment.cgi?id=79306
terminal output
In Wine-10.14 both games started properly: intro videos, menus et al.
In Wine-10.15 the intro videos and various splash screens are displayed
correctly but the games show only black screen when reaching the menu (sounds
in the menu can be heard so the games work).
This was caused by
commit c3f3ef24e8d1ebe49e8073e8e5b11de859951352
win32u: Don't store the window OpenGL drawables on the DCs.
With current HEAD (wine-10.15-28-g7d26649f637) the screen remains black during
the intro videos and when the menu is displayed (audio works so the game is
running).
This is after
commit 9cdfa803cd1f971bdf03667c86698685c913e97c
win32u: Validate the drawable surface window before reusing.
Happens both with wined3d and with DXVK 2.7.1+
Also occurs when switching to the experimental EGL opengl backend.
I tested this with the GOG version of the games, probably you can reproduce
this with the Steam version as well.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 580.82.09
X.Org X Server 1.21.1.18
XFCE/XFWM 4.20 on Arch Linux
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http://bugs.winehq.org/show_bug.cgi?id=58699
Bug ID: 58699
Summary: Profi cash 12 user interface is rendered mostly black
Product: Wine
Version: 10.15
Hardware: x86-64
URL: https://web.archive.org/web/20250914090219/https://www
.vr-updates.de/gad/man/profi_cash_12_installer.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: c3f3ef24e8d1ebe49e8073e8e5b11de859951352
Distribution: ---
Created attachment 79299
--> http://bugs.winehq.org/attachment.cgi?id=79299
Profi cash 12 debug output
With wine-10.15, after launching Profi cash 12, its user interface is rendered
mostly black, which makes it unusable. This problem did not occur with
wine-10.14.
Regression testing identified the following commit:
c3f3ef24e8d1ebe49e8073e8e5b11de859951352 is the first bad commit
commit c3f3ef24e8d1ebe49e8073e8e5b11de859951352
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu Sep 11 15:45:36 2025 +0200
win32u: Don't store the window OpenGL drawables on the DCs.
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http://bugs.winehq.org/show_bug.cgi?id=58708
Bug ID: 58708
Summary: Internet Download Manager: Right-clicking in empty
list of downloads displays context menu in wrong
position
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://mirror2.internetdownloadmanager.com/idman642bu
ild43.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I cannot tell if this is a problem with Internet Download Manager or with Wine.
Anyway:
Steps to reproduce:
1. Download and install "Internet Download Manager".
2. Open IDM and right-click inside the empty list of downloads.
Expected results:
Context menu opens near the mouse pointer.
Actual results:
Context menu opens in the center of the list.
% openssl sha256 idman642build43.exe
SHA2-256(idman642build43.exe)=
3f79c4f6451e76bfad0236c9523bb827b14d3ce87c589f2b8aca58210ecf9a2c
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