http://bugs.winehq.org/show_bug.cgi?id=58936
Bug ID: 58936
Summary: Installation of SharpEye fails
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: kapfell(a)gmx.de
Distribution: ---
Created attachment 79632
--> http://bugs.winehq.org/attachment.cgi?id=79632
error messages during SharpEye install
Installation of SharpEye (http://www.visiv.co.uk/,
https://appdb.winehq.org/objectManager.php?sClass=application&iId=1620)
fails with an error message.
(Installation works fine in Wine 9.0.)
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http://bugs.winehq.org/show_bug.cgi?id=59021
Bug ID: 59021
Summary: Adobe Premiere elements 8
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: lars_martin4(a)hotmail.com
Distribution: ---
Created attachment 79760
--> http://bugs.winehq.org/attachment.cgi?id=79760
adobe premiere element 8 image
get only window nothing inside.
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http://bugs.winehq.org/show_bug.cgi?id=59018
Bug ID: 59018
Summary: Font artifacts on glyphs with overhangs
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: win32u
Assignee: wine-bugs(a)list.winehq.org
Reporter: gamelaster(a)outlook.com
Distribution: ---
Created attachment 79757
--> http://bugs.winehq.org/attachment.cgi?id=79757
Images of the issue + PoC patch
In the game MTA San Andreas (multiplayer modification for GTA San Andreas), in
game chat and other parts using relevant API, some glyphs have leftover
artifacts (images in attachment).
----------
User vahook from MTA:SA community was so kind that he investigated this issue
and found the root cause, with hacky PoC fix provided. Quoting his explanation:
>> The DrawText methods in Microsoft's d3dx9 implementation expect the ExtTextOut functions in GDI to opaque overhangs as well (TTF glyphs with a negative abcC value) when invoked with the ETO_OPAQUE option, as DrawText will use abcA + abcB as the glyph width when copying the rasterized glyphs from a (reused) temporary buffer to a texture. However, the current implementation in NtGdiExtTextOutW opaques out an abcA + abcB + abcC wide box, meaning the background behind overhangs won't be cleared, resulting in artifacts in the font texture from previously rasterized glyphs.
In the attachment archive, there are images of the bug, also with image of PoC
fix applied. PoC Fix patch is there as well. Additionally, there is font
texture dump from the game, which shows that the artifacts are present in the
texture.
Vahook provided reproduction code as well, which I modified a bit to forcefully
use d3dx9_42.dll for successful reproduction. The code can be found here:
https://github.com/gamelaster/wine-gdi-font-artifact-repro with prebuilt
binaries (built by me) available to be downloaded here:
https://github.com/gamelaster/wine-gdi-font-artifact-repro/releases/tag/v1.…
.
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https://bugs.winehq.org/show_bug.cgi?id=54979
Bug ID: 54979
Summary: Futexes which protect memory allocation congest,
causing 100x performance degradation
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Created attachment 74518
--> https://bugs.winehq.org/attachment.cgi?id=74518
Debugger output with multiple threads stuck in spinlocks.
SUMMARY
Under the wrong circumstances, a program doing many memory allocations from
multiple threads can
experience more than 100x performance degradation.
I'm seeing this in my own Rust program, which has 16 sometimes-compute-bound
threads on a 12 CPU machine. This works fine on Microsoft Windows and when
compiled for Linux. Under Wine, it can be over 100x slower.
Multiple threads are banging on a spinlock at
_InterlockedCompareExchange
[Z:\usr\src\packages\BUILD\include\winnt.h:6630] in ntdll
spin_lock
[Z:\usr\src\packages\BUILD\dlls\ntdll\sync.c:937] in ntdll
This is the spin lock around the queue for pausing threads.
DISCUSSION
This looks like futex congestion. That's a known kind of problem, but doesn't
seem to have
been seen in Wine before. It may be that some programs just run really slow
under Wine,
and nobody knows why.
The code in NTDLL is clearly intended to handle the fast case without doing an
OS-level lock. Under light load, that's O(1). But under heavy load, with
multiple threads pounding on spinlocks, each spinlock waits longer, and there
are multiple threads, so it becomes O(N^2). Which means huge slowdowns.
See discussion at https://forum.winehq.org/viewtopic.php?t=37688 which has
snippets of the code that's causing the problem. I can copy all that info over
here if necessary. Let me know.
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https://bugs.winehq.org/show_bug.cgi?id=55981
Bug ID: 55981
Summary: Dragon Age Origins: Runs slowly when using the
experimental wow64 mode
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75572
--> https://bugs.winehq.org/attachment.cgi?id=75572
Dragon Age : Origins main menu with new wow64 + OpenGL renderer
Dragon Age : Origins works with the new wow64 experimental mode but it's very
slowly and unplayable. This bug affect "Beyond Good & Evil" too.
Use DXVK fix this issue so something wrong with new wow64 + opengl renderer ?
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http://bugs.winehq.org/show_bug.cgi?id=58914
Bug ID: 58914
Summary: Basic Windows pull-down lists are randomly missing
entries
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)sartrack.nz
Distribution: ---
Created attachment 79596
--> http://bugs.winehq.org/attachment.cgi?id=79596
A simple pull-down list in Windows10
I am the developer of the SARTrack free sofware for Search and Rescue.
In development for 19 years.
For a long time I get complaints from customers that under WINE the basic
Windows pull-down boxes have randomly missing entries.
There seems to be no logic behind it as of the content of the entry.
... Sems I can only add a single attachment at the time. Will send a second
post with the second screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=59016
Bug ID: 59016
Summary: Directdraw games get black screen
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)list.winehq.org
Reporter: i(a)xuzhao.net
Distribution: ---
Created attachment 79755
--> http://bugs.winehq.org/attachment.cgi?id=79755
Black screen, with directdraw render method
Hi Wine Community,
I want to ask about a regression I observed on my desktop (openSUSE Tumbleweed,
KDE, NVIDIA 3080 Ti).
A few old Japanese Galgames have blackscreen starting from a few months ago. To
be specific, I am running Ebenbourg no Kaze (by Studio e-go!).
The game screen is black, but with `WINEDEBUG=+ddraw` I can see logs being
printed out: https://pastebin.com/s5m0i3AK
I am testing on other applications, e.g., VisualBoyAdvance (the GameBoyAdvance
simulator). I found that when I switch the render method to "DirectDraw" it
shows black screen, but when I switch to "GDI", "OpenGL" or "Direct3D", the
screen is normal.
I have tried changing [HKCU/Wine/Direct3D] -> "renderer" from "gl" to "gdi",
but the game/application will crash/black screen.
I suspect there is a regression in DirectDraw support in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=54455
Bug ID: 54455
Summary: CodeMeterRuntime: Install fails with
'00c4:err:service:process_send_command service
protocol error - failed to write pipe!'
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irmin.okic(a)gmail.com
Distribution: ---
Created attachment 74012
--> https://bugs.winehq.org/attachment.cgi?id=74012
Terminal output of the installer.
Steps to reproduce:
* Install dotnet48 into the prefix with winetricks.
* Download CodeMeterRuntime 64bit 7.60 (but earlier versions had the same
error) for Windows from:
https://www.wibu.com/us/support/user/downloads-user-software.html
* Execute the installer.
* To reduce complexity in the installer on the Custom Setup step select "don't
install" for all components except "CodeMeter Runtime Kit". I.e. "don't
install" for Network Server, WibuShellExtension, User Help, Automatic server
search, Remote access to WebAdmin.
* Finish the installation. The installer will state that it ended prematurely.
The relevant errors are probably:
00c4:err:service:process_send_command service protocol error - failed to write
pipe!
016c:err:msi:ITERATE_StartService failed to start service L"CmWebAdmin.exe"
(1053)
016c:err:msi:execute_script Execution of script 0 halted; action
L"StartServices" returned 1627
016c:err:msi:ITERATE_Actions Execution halted, action L"InstallExecute"
returned 1627
In Wine 7 I ignored the installer error with the following arguments to the
installer:
/ComponentArgs "*":"/qn ADDLOCAL=Complete,DotNET_Modules,AutomaticServerSearch
REMOVE=WibuShellExtension,EnableNetworkServer,AccessToWebAdmin /l*v
C:\users\z0rb\Temp\keyinst.log /norestart DISABLEROLLBACK=1 PROP_CMCC=\"none\""
The important argument was DISABLEROLLBACK=1. This meant that I can keep the
install even with the failure. Then run CodeMeterCC.exe which started the
CodeMeter windows service. With that service I could use further software that
uses CodeMeter as their licensing service. In wine 8 even that service
(together with CmWebAdmin.exe) started having the "failed to write pipe
error!". I am out of workarounds at the moment and asking here for help. If you
can instruct me with further debug flags and similar to narrow down the error I
am ready to put in the work.
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http://bugs.winehq.org/show_bug.cgi?id=59015
Bug ID: 59015
Summary: Battle.net client fails to start games (e.g. Starcraft
Remastered)
Product: Wine-staging
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: zculek(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79754
--> http://bugs.winehq.org/attachment.cgi?id=79754
Relevant crash logs
Environment:
- Hardware: Lenovo Thinkbook 15p G2 (Core i5-1235U, Intel GPU)
- OS: Linux Mint 21.3 Cinnamon (Linux kernel 5.15.0-161-generic)
- Wine: wine-staging 10.19
- Application: Battle.net client/launcher 2.49.4.15928
Issue:
Battle.net client fails to start games, e.g. Starcraft Remastered.
Expected behavior:
Game should start normally when clicking on Play button.
Actual behavior:
The game doesn't start (crashes) due to error:
04b0:err:module:loader_init "ClientSdk.dll" failed to initialize, aborting
04b0:err:module:loader_init Initializing dlls for L"C:\\Program Files
(x86)\\StarCraft\\x86_64\\StarCraft.exe" failed, status c0000094
Additional notes:
- Reverting to wine-staging 10.18 resolves this issue, so it looks to be a
regression.
- This already happened at least once -
https://bugs.winehq.org/show_bug.cgi?id=49525 - with wine-staging 5.12, so
could be the same regression.
Please let me know if any additional info is needed.
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http://bugs.winehq.org/show_bug.cgi?id=23166
Summary: X-Blade's launcher does not display background, button
images and cannot be closed.
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://games.on.net/file/25712/X-Blades_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The launcher does not display
*the background instead it displays gray background
*the images for the buttons instead it displays generic Window's buttons
plus you cannot close the launcher eg "Exit" or "Run Game".
Both appear to be in a launcher.dat file
body.bmp (background)
/img/*.png (button images)
Installing Internet Explorer 6 allows the images to displayed and you can close
the launcher
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