https://bugs.winehq.org/show_bug.cgi?id=44840
Bug ID: 44840
Summary: Icewind Dale unusably glitchy starting with Wine
Version 3.2
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wodencafe(a)gmail.com
Distribution: ---
Starting with Wine 3.2 and on, Icewind Dale (2.0.0.11 (GOG)) is having very
strange input / glitchy rendering issues.
I have attached a video comparison with 3.1 where it works fine.
Tested with 3.2, 3.3, and 3.4, and all have the strange input and glitchy
problem.
There are no additional wine modifications.
Please see the video for example of problem, and comparison of when it was
working with 3.1
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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http://bugs.winehq.org/show_bug.cgi?id=58985
Bug ID: 58985
Summary: Regression causes Adobe AIR installer to crash
Product: Wine
Version: 10.19
Hardware: x86-64
URL: https://airsdk.harman.com/assets/downloads/33.1.1.744/
AdobeAIR.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)list.winehq.org
Reporter: whiterabbit(a)tfwno.gf
Regression SHA1: 18ce7964203b486c8236f2c16a370ae27539d2f0
Distribution: ArchLinux
Created attachment 79707
--> http://bugs.winehq.org/attachment.cgi?id=79707
Adobe AIR installer crash log
Abode AIR crashes after wine 10.19 release. Regression testing has shown that
the specified commit is the cause.
Nov. 14 tests also show new errors and crashes related to mmdevapi
[https://test.winehq.org/data/fe1175af410d04f806dda770502d0476a8ccbef6/index…]
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http://bugs.winehq.org/show_bug.cgi?id=58908
Bug ID: 58908
Summary: Arrow keys unresponsive/stuck in some games
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: riku(a)rekurs.io
Distribution: ---
Starting with 10.17 I noticed that in some games (might and magic 6 for
example) arrow keys don't always respond to being pressed immediately and might
get stuck as if they were still being held after releasing.
I narrowed down the cause to this commit:
https://gitlab.winehq.org/wine/wine/-/commit/d3cb94b543e8ccc4a6baa7a8a2c311…
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https://bugs.winehq.org/show_bug.cgi?id=57456
Bug ID: 57456
Summary: Wine wayland scaled window is positioned on the left,
not centered
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 77451
--> https://bugs.winehq.org/attachment.cgi?id=77451
Vampire: The Masquerade - Redemption intro video scaled
When fullscreen resolution is set to something low and different from aspect
ratio of the monitor, winewayland scales it up, but positions it on the left,
rather than in the middle of the screen and leaves the mismatching area
transparent.
This happened for example in the intro video of Vampire: The Masquerade -
Redemption. The video is 640x346 and my screen is 2560x1440.
See attached screenshot for how it looks.
It would be better if the scaled window was positioned in the middle, with some
black bands for areas that are caused by mismatch in aspect ratio.
Even better if this behavior could be configurable, i.e. where to position,
what to use for bands, like transparent, solid color / what color, etc.
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http://bugs.winehq.org/show_bug.cgi?id=58121
Bug ID: 58121
Summary: mIRC 7.81 not starting
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://www.mirc.com/get.php
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I just recently installed mIRC 7.81 and it appears to not start beyond the
usual install routine.
% openssl sha256 mirc781.exe
SHA2-256(mirc781.exe)=
5fbae60f003cb095e7b3ffc14c2abf6f8657637225813495f2c72d41a305dba4
% wine --version
wine-10.5
Steps to reproduce:
1. Start the installation routine and go through the installer steps.
2. Try to start mIRC from either the last step in the installation or
separately using wine explorer.
Expected results:
mIRC window shows.
Current results:
Nothing happens
I tried in a new wine prefix as well.
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http://bugs.winehq.org/show_bug.cgi?id=58975
Bug ID: 58975
Summary: Mugen Arcade Mode crashes after several matches.
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: ---
Created attachment 79685
--> http://bugs.winehq.org/attachment.cgi?id=79685
Winedbg log.
Playing through Mugen's arcade mode eventually crashes as Wine runs out of
virtual memory. This is especially notable in the Mugen game Hyper Dragon Ball
Z, where characters have large file sizes.
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http://bugs.winehq.org/show_bug.cgi?id=21483
Summary: changed token security breaks .NET Framework SDK tools
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
some of Microsoft's tools from .NET Framework SDKs - namely managed debuggers
(CLR) - stopped working after 1.1.33+ release. They seem to be very picky about
object security.
I bisected this one but technically this isn't a regression because Rob's token
patches made Wine more correct - exposing another object security problem.
--- snip ---
$ git bisect bad
bd56916f90e68632993a7275fe30a55a7efa222a is the first bad commit
commit bd56916f90e68632993a7275fe30a55a7efa222a
Author: Rob Shearman <robertshearman(a)gmail.com>
Date: Mon Nov 16 20:11:06 2009 +0000
server: Extend get_token_user server call to also retrieve SIDs for the
token's owner or primary group.
:040000 040000 829f1543526675ae48f6fde8c8cedff74fd51797
7a77653291795c209ec529dd6660d52fc922a58c M dlls
:040000 040000 57735b53b28db37ac4627dc009000e225175164a
4dcc1388cb136e559c06106632c08e8e610fe557 M include
:040000 040000 4e83227cb0133c7e288a1e930461d4efe1130882
cf1c3539d6b3c91c854fa2b9b672f68ea601f639 M server
--- snip ---
"old" behaviour, where default process token was like this:
Token owner -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token user -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token primary group -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
NtQueryInformationToken had the token owner info hard-coded (to
SECURITY_INTERACTIVE_RID) while Rob's patches moved the actual query to
wineserver.
---
Basically the app code that verifies the security of created objects goes like
this:
- get SD from created object (event) handle -> GetKernelObjectSecurity(
OWNER_SECURITY_INFORMATION | DACL_SECURITY_INFORMATION)
- get owner SID of SD -> GetSecurityDescriptorOwner() -> SID1
- get DACL of SD -> GetSecurityDescriptorDacl()
- for each ACE from DACL (GetAce) -> SID2: check ACE SID against SD owner SID
-> EqualSid( SID1, SID2)
- match -> profit! not -> fail!
--- snip ---
...
0023: create_event( access=001f0003, attributes=00000080, manual_reset=1,
initial_state=0, objattr={rootdir=0014,sd={control=00000004,owner=<not
present>,group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}}}},name=L"Global\\CorDBIPCSetupSyncEvent_36"}
)
0023: create_event() = 0 { handle=01c4 }
...
0025:trace:advapi:GetKernelObjectSecurity
(0xc4,0x00000005,0x14ef40,0x00000050,0x33f7e8)
0025:trace:ntdll:NtQuerySecurityObject
(0xc4,0x00000005,0x14ef40,0x00000050,0x33f7e8)
0025: get_security_object( handle=00c4, security_info=00000005 )
0025: get_security_object() = 0 { sd_len=00000050,
sd={control=00000037,owner={S-1-5-4},group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}}}}
}
0025:trace:ntdll:RtlGetDaclSecurityDescriptor
(0x14ef40,0x33f7c3,0x33f7ec,0x33f7c2)
0025:trace:ntdll:RtlGetAce (0x14ef60,0,0x33f7f0)
0025:trace:ntdll:RtlLengthSid sid=0x14ef54
0025: open_event( access=001f0003, attributes=00000002, rootdir=0034,
name=L"Global\\CorDBIPCLSEventAvailName_36" )
0025: open_event() = 0 { handle=00c8 }
...
--- snip ---
"new" behaviour, where default process token is now like this:
Token owner -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
Token user -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token primary group -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
--- snip ---
...
0024:trace:ntdll:NtOpenProcessTokenEx (0x1b0,0x00000008,0x00000000,0x318e6d0)
0024: open_token( handle=01b0, access=00000008, attributes=00000000,
flags=00000000 )
0024: open_token() = 0 { token=01b4 }
...
0024:trace:advapi:GetTokenInformation (0x1b4, TokenOwner, 0x184130, 20,
0x318e6e0):
0024:trace:ntdll:NtQueryInformationToken (0x1b4,4,0x184130,20,0x318e6e0)
0024: get_token_sid( handle=01b4, which_sid=00000004 )
0024: get_token_sid() = 0 { sid_len=16, sid={S-1-5-32-544} }
...
0024: create_event( access=001f0003, attributes=00000080, manual_reset=1,
initial_state=0, objattr={rootdir=0018,sd={control=00000004,owner=<not
present>,group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}}}},name=L"Global\\CorDBIPCSetupSyncEvent_37"}
)
0024: create_event() = 0 { handle=01c8 }
...
0026:trace:advapi:GetKernelObjectSecurity
(0xc8,0x00000005,(nil),0x00000000,0x33f7e8)
0026:trace:ntdll:NtQuerySecurityObject
(0xc8,0x00000005,(nil),0x00000000,0x33f7e8)
0026: get_security_object( handle=00c8, security_info=00000005 )
0026: get_security_object() = 0 { sd_len=00000058,
sd={control=00000037,owner={S-1-5-4},group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}}}}
}
...
--- snip ---
Using the "admins" sid (alias) as token user in
server/token.c:token_create_admin() instead of current "interactive" sid fixes
the problem. Though I don't know if this is the right thing to do.
I hope I provided enough infos and let Alexandre handle it ;-)
To get detailed token infos/dumps you might be interested in this little
console app, from cygwin's Corinna Vinschen ;-)
http://www.mail-archive.com/cygwin@cygwin.com/msg71800.html
It might provide useful information when run under different security
principals.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=58368
Bug ID: 58368
Summary: Hammer++ texture window and browser broken
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luka05(a)bk.ru
Distribution: ---
Created attachment 78772
--> http://bugs.winehq.org/attachment.cgi?id=78772
Texture browser with severe artifacting, rendering it unusable
The texture browser seems to have heavy artifacting, smearing everything as you
scroll it. Also affects the face edit window, where the window that displays
currently selected texture shows garbage instead.
Happens with both DXVK and WineD3D.
Tested in TF2 (64bit) and Source SDK 2013 Singleplayer (32bit) Hammer++
versions, affecting both
OS: Arch Linux x86_64
Kernel: Linux 6.14.9-arch1-1
DE: KDE Plasma 6.3.5
WM: KWin (X11)
CPU: Intel(R) Core(TM) i5-9400F (6) @ 4.10 GHz
GPU: NVIDIA GeForce GTX 1050 Ti [Discrete]
Hammer++ for TF2 download:
https://github.com/ficool2/HammerPlusPlus-Website/releases/download/8869/ha…
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https://bugs.winehq.org/show_bug.cgi?id=45000
Bug ID: 45000
Summary: Ziphead by CNCD & Fairlight fails with
GL_OUT_OF_MEMORY
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Distribution: ---
Created attachment 61129
--> https://bugs.winehq.org/attachment.cgi?id=61129
wine-staging ziphead.log (gzipped)
A demoscene demo from 2015 fails to show any kind of output.
I'm attaching the log.
Expected result: running as under native Windows.
Wine version: 3.6 & 3.6-staging (basically the same output, attached is the log
from staging).
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