https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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http://bugs.winehq.org/show_bug.cgi?id=58678
Bug ID: 58678
Summary: GG Internet Communicator does not render picture on
installer's first screen
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79268
--> http://bugs.winehq.org/attachment.cgi?id=79268
Screenshot (Wine)
Download from: https://jira.reactos.org/secure/attachment/50387/gg-install.exe
(from https://jira.reactos.org/browse/CORE-15534)
GG Internet Communicator does not render picture on installer's first screen
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http://bugs.winehq.org/show_bug.cgi?id=58314
Bug ID: 58314
Summary: GetGlyphOutlineW returns a negative number sometimes
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: skyfloogle(a)protonmail.com
Distribution: ---
Created attachment 78672
--> http://bugs.winehq.org/attachment.cgi?id=78672
Source code for a repro, an exe build, Windows and Wine sample logs, and the
necessary font.
In an application I'm developing, I've found that GetGlyphOutlineW returns a
negative number under specific circumstances in Wine. According to the
documentation, it should return a positive number, with the exception of
GDI_ERROR (-1). My program therefore treats the return value as unsigned (as
specified in the documentation) and checks against -1, which doesn't work when
it returns -32 instead. It's not clear to me why this value is being returned,
but I've only seen it reproduce with a specific character (¯) in a specific
font.
I've put together a minimal reproducing sample. The issue reproduces on both 32
and 64 bit, and does not reproduce on Windows. Source code and a copy of the
necessary font (https://ggbot.itch.io/raster-forge-font) are attached, as are
expected and actual logs. In this sample, -8 is returned instead of -32, but I
suspect the root cause is similar - it shouldn't be returning anything lower
than -1 in either case.
For what it's worth, I'm running on EndeavourOS, which hasn't received 10.9 yet
at the time of writing, but I've checked the commit logs for gdi32 and haven't
seen anything that looks relevant.
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http://bugs.winehq.org/show_bug.cgi?id=58671
Bug ID: 58671
Summary: [Damavand] Sonic3D crashes after the main menu +
rendering regression
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 79255
--> http://bugs.winehq.org/attachment.cgi?id=79255
Log from a version with correct rendering
The first part of the title is pretty self-explanatory, but the second is a bit
more interesting. in the first releases of the 10 series, it used to render
correctly, but around wine 10.9-10.10 it started rendering solid colors on top
of crashing. Not sure if I'll be able to run a bisect, so I'll maybe try to
find some prebuilt versions, but 10.0 rc3 had the game rendering correctly,
while 9.21 crashed before launching.
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http://bugs.winehq.org/show_bug.cgi?id=58492
Bug ID: 58492
Summary: Prism Cross Team Matches Lag and Flash Screen
Product: Wine
Version: 10.11
Hardware: x86-64
URL: https://drive.google.com/file/d/1B8c2Gp3NhoafUUEEQD-cP
co-6j7-Sgms/view?usp=drive_link
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
When playing a team match in the Smash Bros fangame Prism Cross, the background
will frequently flash colors matching the team outline when attacks are used.
Lagging the game in the process. The game was developed in Game Maker and
relies on DirectX 9 for its character graphics. A video showcasing the bug is
linked below.
https://youtu.be/FIBkb6wyDBA
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http://bugs.winehq.org/show_bug.cgi?id=58676
Bug ID: 58676
Summary: game SapphireSafari is stuck at OP that its likely is
play a video. but it black screen in winehq
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 79263
--> http://bugs.winehq.org/attachment.cgi?id=79263
log from game SapphireSafari
game SapphireSafari is updated recently, now in wine is not longer work. due to
its OP was unable to play.
attachment is the log
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http://bugs.winehq.org/show_bug.cgi?id=58675
Bug ID: 58675
Summary: TKKG3 , memory warning & crash
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 79260
--> http://bugs.winehq.org/attachment.cgi?id=79260
Game Dialog
When i start this game, it says it does not have enough memory to run and
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=58495
Bug ID: 58495
Summary: Fix Gothic II graphics issues with flickering objects
and walls and floors suddenly appearing and
disappearing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wineryyyyy(a)gmail.com
Distribution: ---
This bug report was spawned after Access Violation error was resolved for
https://bugs.winehq.org/show_bug.cgi?id=58493
So far the graphics issues seem just aesthetical and don't break the game
otherwise.
Grahics issues seem related to bad depth test or culling with flickering
objects and floors and walls appearing and disappearing.
At the very beginning when the main character is going through the initial
dialogue with the first NPC, you can see through the wall and floor behind the
main character.
Once dialogue completes and character is movable it becomes clear that the wall
and floor appear and disappear depending on how far they are away from the
corner of the screen suggesting graphics culling bugs.
winetricks install of practically all d3d dlls didn't resolve this issue which
is still being debugged.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=7012 Night of the
Raven: 2.6/2.7 only mentions fixes for sound but nothing graphics related.
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