http://bugs.winehq.org/show_bug.cgi?id=58763
Bug ID: 58763
Summary: BloodRayne: cutscenes do not play
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjqxqqnhuibvkxkshx(a)ytnhy.com
Distribution: ---
Created attachment 79400
--> http://bugs.winehq.org/attachment.cgi?id=79400
Terminal output
None of the cutscene videos play in BloodRayne (2003).
On startup a small error window is displayed then the game starts. The error
is:
FAILED(hr=0x80004001) in
pVW->put_FullScreenMode(IMode)
Also see the attached log from the terminal.
This issue occurs since Wine 10.14 (the first version where BloodRayne works in
WoW64 mode).
You can test this in the full version or the demo, available here:
https://archive.org/details/BloodRayneDemo
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http://bugs.winehq.org/show_bug.cgi?id=58605
Bug ID: 58605
Summary: 10.13 - Compile Error
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
Created attachment 79140
--> http://bugs.winehq.org/attachment.cgi?id=79140
Config Log
As of the 10.13 release I'm getting the below error. Tried both Vanilla and
Staging, same issue.
Can confirm the issue is not present with 10.12
i686-w64-mingw32-gcc -c -o dlls/ucrtbase/tests/i386-windows/printf.o
dlls/ucrtbase/tests/printf.c -Idlls/ucrtbase/tests -Iinclude -Iinclude/msvcrt \
-D_UCRT -D__WINESRC__ -D__WINE_PE_BUILD -Wall -fno-strict-aliasing
-Wdeclaration-after-statement \
-Wempty-body -Wignored-qualifiers -Winit-self -Wshift-overflow=2
-Wstrict-prototypes -Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-ffunction-sections \
-fno-omit-frame-pointer -mpreferred-stack-boundary=2 -gdwarf-4 -fno-builtin
-g -O2
dlls/ucrtbase/tests/misc.c: In function ‘test_carg’:
dlls/ucrtbase/tests/misc.c:2017:34: error: initializer element is not constant
{ -INFINITY, INFINITY, M_PI_3_4 },
^~~~~~~~
dlls/ucrtbase/tests/misc.c:2017:34: note: (near initialization for
‘tests[8].expect’)
dlls/ucrtbase/tests/misc.c: In function ‘test_cargf’:
dlls/ucrtbase/tests/misc.c:2073:34: error: initializer element is not constant
{ -INFINITY, INFINITY, M_PI_3_4 },
^~~~~~~~
dlls/ucrtbase/tests/misc.c:2073:34: note: (near initialization for
‘tests[8].expect’)
make: *** [Makefile:191364: dlls/ucrtbase/tests/i386-windows/misc.o] Error 1
make: *** Waiting for unfinished jobs....
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https://bugs.winehq.org/show_bug.cgi?id=56596
Bug ID: 56596
Summary: Keyboard keypress generates NumLock keypress for all
keys
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
When playing an old Quake III engine based game (Medal of Honor: Allied
Assault) on Wine 9.4 thru 9.7, the game is no longer playable. All keyboard
keypress events also send a duplicate 'NumLock' keypress. I previously had
NumLock mapped (in-game) to perform some action, and remapping keys is now not
possible because every attempt binds to NumLock.
I believe the actual keypress AND NumLock keypress events are sent continuously
while any keyboard key is held down (I tried various keys, they all do it).
This was not an issue in Wine 9.2 and prior, and possibly 9.3 (I don't have
that package to test with, but I've tested with 9.4, 9.5, 9.6, and 9.7 on Arch
Linux).
There are no DLL overrides, it's a "stock" 64-bit prefix.
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http://bugs.winehq.org/show_bug.cgi?id=58756
Bug ID: 58756
Summary: Dying Light 1
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexis67ru(a)yandex.ru
Distribution: ---
black screen when starting Dying Light via wine
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http://bugs.winehq.org/show_bug.cgi?id=58758
Bug ID: 58758
Summary: Dead Island 2 closes its process before gameplay
starts in DX12 mode
Product: vkd3d
Version: 1.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 79388
--> http://bugs.winehq.org/attachment.cgi?id=79388
output
I'm able to watch an intro and choose the player, but it doesn't go any
further.
vkd3d:0798:warn:create_shader_stage Failed to compile shader, vkd3d result -5.
vkd3d:0798:warn:d3d12_pipeline_state_init_compute Failed to create Vulkan
compute pipeline, hr E_NOTIMPL.
vkd3d-1.17-270-ge524c369
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http://bugs.winehq.org/show_bug.cgi?id=58748
Bug ID: 58748
Summary: Wine show error in 10.16 version compilation
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 79383
--> http://bugs.winehq.org/attachment.cgi?id=79383
error
Wine show error in 10.16 version compilation
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #126 from mrdeathjr28(a)yahoo.es ---
(In reply to Zeb Figura from comment #125)
> (In reply to Bob from comment #124)
> > This issue is still reproducible in Wine 10.14.
> > After the error message is shown, the cutscene audio works with a black
> > screen.
> > The terminal shows:
> >
> > 01a8:err:quartz:autoplug Failed to add filter, hr 0x80004005.
>
> Please ensure that your 32-bit GStreamer plugins are installed and try again.
hi
32-bit GStreamer plugins are needed*? if build wine using:
./configure --enable-archs=i386,x86_64
*also before applies to DisableGstByteStreamHandler = 1
in the HKCU\Software\Wine\MediaFoundation registry key ?
with new wow64
thanks
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http://bugs.winehq.org/show_bug.cgi?id=58502
Bug ID: 58502
Summary: MDK (GOG version) Crashes on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 78962
--> http://bugs.winehq.org/attachment.cgi?id=78962
crash report
I'm trying to run GOG version of MDK on ubuntu using wine 10.12 (fresh
wineprefix)
The game crashes on startup
"wine
'/home/levan/.var/app/com.usebottles.bottles/data/bottles/bottles/MDK/drive_c/GOG
Games/MDK/Mdk.exe'
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: Unhandled page fault on write access to 01620340 at address 00470DEF
(thread 0024), starting debugger...
0124:fixme:dbghelp:elf_search_auxv can't find symbol in module
0124:fixme:dbghelp:elf_search_auxv can't find symbol in module
"
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=58753
Bug ID: 58753
Summary: DrivethruRPG app crashes when you try to download a
file
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tihnessa(a)gmail.com
Distribution: ---
Created attachment 79384
--> http://bugs.winehq.org/attachment.cgi?id=79384
Program error details
The DrivethruRPG (One Bookshelf Library) App version 3.6.3.0 crashes
immediately on attempting to download files, either individually or in bulk.
OS: Lubuntu 25.04
Wine version: 10.0 downloaded from WineHQ (Downloads simply hang when using
Lubuntu repo Wine, version 9.0)
Clean prefix used - prompted to download/install wine-mono when DTRPG app first
run.
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