http://bugs.winehq.org/show_bug.cgi?id=58637
Bug ID: 58637
Summary: SimCity 2000 Windows 95 edition doesn't launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihatemylife0025(a)gmail.com
Distribution: ---
Created attachment 79198
--> http://bugs.winehq.org/attachment.cgi?id=79198
Logs
The Windows 95 edition of SimCity 2000 (URL:
https://archive.org/details/sc2000_win95) doesn't launch. I remember it did
work in older versions of wine (I think 8.0) but I can't point out the exact
version it stopped working.
Steps to reproduce:
Launch the game directly (not the setup, it's 16-bit and it's known to be
problematic even on Windows. The game itself is 32-bit)
WIN95/SC2K/SIMCITY.EXE
I tried https://github.com/sc2kfix/sc2kfix too which is a patch that gets the
game running on modern versions of Windows but it didn't make any difference.
My computer's technical specifications (although I don't think they matter, I
tried it with several different computers with different distros and got the
exact same error):
GPU:
0000:00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2
[Iris Xe Graphics] (rev 01)
Subsystem: Lenovo Device 3f9c
Kernel driver in use: i915
Kernel modules: i915, xe
CPU:
11th Gen Intel(R) Core(TM) i5-1135G7 (8) @ 4.20 GHz
Laptop Model:
82H8 (IdeaPad 3 15ITL6)
Kernel Version:
Linux 6.15.10-200.fc42.x86_64
Distribution:
Fedora 42 KDE Plasma Edition
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http://bugs.winehq.org/show_bug.cgi?id=7115
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.16.
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http://bugs.winehq.org/show_bug.cgi?id=58744
Bug ID: 58744
Summary: Missing Type on get_type within dlls/msi/suminfo.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: matgrioni(a)gmail.com
Distribution: ---
For a certain use case I wanted to run Microsoft Keyboard Layout Creator
(MSKLC) on a serverless function and therefore was trying to get it to run on
Wine.
The application takes a keyboard layout definition and then has functionality
to create a MSI which contains the DLL for the created keyboard. When running
this compilation step, the MSI creation was failing and I was able to identify
that the MSI creation process with MSKLC was calling MsiSummaryInfoSetPropertyW
with property PID_EDITTIME which is missing from /dlls/msi/suminfo.c:get_type
and should have type VT_FILETIME according to this documentation:
https://learn.microsoft.com/en-us/windows/win32/msi/summaryinfo-summaryinfo.
By adding PID_EDITTIME to the function, I was able to unblock this part.
Overall it's a trivial problem and fix, I figure in part it hasn't been run
into is that the use case of *creating* an MSI (rather than running it), is
quite small, and it seems the EDITTIME property may not be read from on
installation.
I created a bug for it, since I was having issues creating a fork and the
problem is quite trivial, and my ability to contribute to wine will probably
not extend much beyond this issue :)
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http://bugs.winehq.org/show_bug.cgi?id=58742
Bug ID: 58742
Summary: winedbg: Internal crash at 00006FFFFF8CB5E5
(pe_load_msc_debug_info)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: zowie+wine(a)vandillen.io
Distribution: ---
Platform: Linux Mint 21.3 Cinnamon
Linux Kernel: 5.15.0-156-generic
Platform 2: Linux Mint 22.2 Cinnamon
Linux Kernel 2: 6.8.0-83-generic
When I build Wine myself and run the command `$WINE winedbg explorer` with it,
it leads to a crash. This does not happen with the official builds of Wine, so
I'm guessing there's some package version difference or something along those
lines that makes this occur.
Log from a custom build of 10.15:
```
user@pc:~/wine/test$ $WINE winedbg explorer
WineDbg starting on pid 0184
0180:fixme:dbghelp:elf_search_auxv can't find symbol in module
0180:fixme:dbghelp:elf_search_auxv can't find symbol in module
winedbg: Internal crash at 00006FFFFF8CB5E5
user@pc:~/wine/test$
```
Log from the official build of 10.15:
```
user@pc:~/wine/test$ wine winedbg explorer
WineDbg starting on pid 01b4
01b0:fixme:dbghelp:elf_search_auxv can't find symbol in module
01b0:fixme:dbghelp:elf_search_auxv can't find symbol in module
0x006fffffc00c3d ntdll+0x10c3d: retq
Wine-dbg>
```
The crash occurs in pe_load_msc_debug_info from pe_module.c, in the branch with
`/* Debug info is stripped to .DBG file */`. The variable `dbg` is null, so it
crashes when trying to dereference it.
Here's a quick fix I made for it. It fixes the crash but it doesn't really
solve
the underlying issue. As a result the debugger is missing so much debug
information that it's not actually that helpful.
```
/* Read in debug directory */
dbg = RtlImageDirectoryEntryToData( mapping, FALSE,
IMAGE_DIRECTORY_ENTRY_DEBUG, &nDbg );
nDbg = dbg ? nDbg / sizeof(IMAGE_DEBUG_DIRECTORY) : 0;
/* NEW */
if (!dbg)
{
pe_unmap_full(fmap);
return ret;
}
/* END */
/* Parse debug directory */
```
It's a bit annoying but for the time being I'll probably use the official build
for debugging, or maybe I'll try to build Wine using the Docker set-up from the
Gitlab CI.
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http://bugs.winehq.org/show_bug.cgi?id=58666
Bug ID: 58666
Summary: wine 10.14 fails to build in alpine linux x86
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 79251
--> http://bugs.winehq.org/attachment.cgi?id=79251
linker error output
* gcc 15.2.0
* mingw gcc 15.2.0
* build script
https://gitlab.alpinelinux.org/alpine/aports/-/blob/master/community/wine/A…
* build error is in the attached linker-error-output.txt file.
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http://bugs.winehq.org/show_bug.cgi?id=58730
Bug ID: 58730
Summary: Images in iTunes have a white background (see picture)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usr_40476(a)icloud.com
Distribution: ---
Created attachment 79347
--> http://bugs.winehq.org/attachment.cgi?id=79347
bruh
um not quite sure how to further explain it so i guess heres a screenshot
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http://bugs.winehq.org/show_bug.cgi?id=58204
Bug ID: 58204
Summary: Winecfg Audio tab doesn't enumerate drivers or show
output devices, but test button works.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78512
--> http://bugs.winehq.org/attachment.cgi?id=78512
Screenshot of winecfg audio tab UI bug.
Under Wine-10.7 (specifically the winehq-devel packages for Debian), the
winecfg Audio tab doesn't seem to be functional even in a clean wine prefix.
There is no drop down for selecting audio drivers, and the currently selected
driver says "(None)".
The output and input device selection drop down boxes all say "(System
Default)" with no other options given.
The speaker configuration is completely blank, and speakers drop down is empty
and disabled.
The only thing that does seem to work is the "Test Sound" button which does
play a test sound, when clicked.
Manually selecting an audio driver (such as winealsa) using the helpful
registry key (HKCU->Software->Wine->Audio) does appear to work, but results in
no visible changes to winecfg. (The change can only be observed from
WINEDEBUG="+mmdevapi"'s console output.)
Even when shutting down pulseaudio / pipewire (systemctl stop and systemctl
disable), which _should_ just leave us with alsa, there are no visible changes
in winecfg, and the test button still works.
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http://bugs.winehq.org/show_bug.cgi?id=58458
Bug ID: 58458
Summary: Wolfenstein: The Old Blood (Wolfenstein: The New
Order) fails to start with EGL opengl backend
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ArchLinux
Created attachment 78909
--> http://bugs.winehq.org/attachment.cgi?id=78909
terminal output
When the new EGl Opengl backend is enabled the game plays the intro videos but
stops with an error before the main menu could be loaded.
The game console shows an error:
FATAL ERROR: idPixelUnpackBuffer::AllocBufferObject: failed
The next installment in the series (Wolfenstein II: The New Colossus) starts
properly with UseEGL=Y. All these games are using the Vulkan renderer.
wine-10.11-88-g730f65e737a
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 575.64.03
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https://bugs.winehq.org/show_bug.cgi?id=55151
Bug ID: 55151
Summary: PC crashes after endlessly eating up memory
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
example script (selfdel.bat):
:REP
del "selfdel.bat"
if exist "selfdel.bat" goto REP
wine selfdel.bat (An infinite loop occurs. Until it eats up all the memory and
the PC stops.)
The koeiuc.bat in Steam games made by Koei eats up all the memory and crashes
the PC.
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