http://bugs.winehq.org/show_bug.cgi?id=5285
------- Additional Comments From dragosmg(a)yahoo.ca 2006-26-05 12:40 -------
Ok Vitaliy, thanks for the extra details. I will give it a try with wine 14 and
document the outcome here.
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http://bugs.winehq.org/show_bug.cgi?id=5299
Summary: d3d crash in tombraider 4
Product: Wine
Version: 0.9.14.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
starting Tomb4.exe gives:
Backtrace:
=>1 0x56412fa2 glGetActiveUniform+0x386 in libgl.so.1 (0x56412fa2)
2 0x55e6d11d
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState+0x5d(iface=0x58640024,
dwStage=0x0, d3dTexStageStateType=0x1, dwState=0x1)
[/home/marcus/projects/wine/dlls/ddraw/device_main.c:2002] in ddraw
(0x55e6d11d)
3 0x004768f3 in tomb4 (+0x768f3) (0x004768f3)
I will attach full +ddraw backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=1631
------- Additional Comments From keith(a)keithabrahm.port995.com 2006-26-05 11:25 -------
wine 0.9.11
The game "Grand Prix Legends" also suffers from the
dsound:DSOUND_MixOne underrun on sound buffer
ntdll:RtlpWaitForCriticalSection
errors. Thereafter the game's graphics have a very low
frame rate and the sound is just a continous tone.
ie the game is unplayable.
If I remember correctly this problem first arose sometime
in early 2004. Prior to this the game was playable.
I don't know if this is any help to the developers but
"Legends" stretches/contracts a wave file to create the
engine sounds. The games in the comments above seem to use
the same method.
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http://bugs.winehq.org/show_bug.cgi?id=5257
tiago.freire(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC
Summary|Can't install Outlook 2002 |Can't install Outlook 2002
|on wine 0.9.13 |on wine 0.9.(13|14)
Version|0.9.13. |0.9.14.
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http://bugs.winehq.org/show_bug.cgi?id=5281
fasici(a)linux-sevenler.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From fasici(a)linux-sevenler.org 2006-26-05 09:37 -------
Yes, I have tried it in current cvs and it is fixed. Closing the bug. Thanks.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-26-05 09:23 -------
this should be fixed by patch from qingdao dao in current cvs. Fatih, could you
try with current cvs and see if it's fixed?
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http://bugs.winehq.org/show_bug.cgi?id=5293
------- Additional Comments From wine.dev(a)web.de 2006-26-05 07:20 -------
The "fixme" should not the Reason for a crash.
When the output prints something about "Assertion `bpp != 0' failed",
then this is a duplicate of Bug #3774.
Changing the Setting in "Video" -> "Output modules" to "Windows GDI"
should play your Video in this case.
DirectX has the Assertion and OpenGL overwrite the Window (See Bug #2398)
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http://bugs.winehq.org/show_bug.cgi?id=4964
------- Additional Comments From juris.smotrovs(a)sets.lv 2006-26-05 06:27 -------
Created an attachment (id=2528)
--> (http://bugs.winehq.org/attachment.cgi?id=2528&action=view)
Patch correcting the problem (enabled by solution of bug 4960)
This is a smaller patch dealing only with this bug's problem.
It uses the undocumented SWP flag for window state change introduced with the
solution for bug 4960. It defines it as a constant and uses it in default
window procedure's WM_WINDOWPOSCHANGED processing, to detect that a window
changed state, and send WM_SIZE in that case.
Additionally, it enhances checking for todo flag within dlls/user/tests/msg.c
test, since otherwise a message sequence marked with "todo" starts producing
errors (because currently there is no checking for todo at defwinproc flag
comparing), which it should not. In fact, the situation in the test improves:
the sequence of expected messages actually sent increases, however that leads
at coincidence at the second part of the test:
expected
...0x46 by defwinproc, 0x83 by defwinproc, 0x47 by defwinproc, 0x46, 0x83,
0x47;
actual
...0x46, 0x83, 0x47.
The problem is that some (defwinproc) messages are not sent, but the message
comparer in the test thinks that messages are correct, but have incorrect
sender. (A solution for this is included in the bigger patch earlier sent.)
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