http://bugs.winehq.org/show_bug.cgi?id=5776
ns03ja(a)brocku.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=5729
------- Additional Comments From alex(a)thehandofagony.com 2006-27-07 19:56 -------
These new postings was tested using current GIT (which is 0.9.18).
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http://bugs.winehq.org/show_bug.cgi?id=5729
------- Additional Comments From alex(a)thehandofagony.com 2006-27-07 19:51 -------
Created an attachment (id=3078)
--> (http://bugs.winehq.org/attachment.cgi?id=3078&action=view)
Console output with GLSL rendering, intro hang
If I mouse the mouse right after the intro films (which I skip), the game will
be stuck in the loading screen before the menu appears (the correct behaviour
is to display a Start button). This does not happen when GLSL is disabled.
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http://bugs.winehq.org/show_bug.cgi?id=5729
------- Additional Comments From alex(a)thehandofagony.com 2006-27-07 19:49 -------
Created an attachment (id=3077)
--> (http://bugs.winehq.org/attachment.cgi?id=3077&action=view)
Screenshot with GLSL
I managed to get GLSL rendering working by setting the Graphic quality to Low.
It looks like the normal rendering, except for the black line always in the
centre of the screen.
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http://bugs.winehq.org/show_bug.cgi?id=5744
ahlgren(a)mit.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From ahlgren(a)mit.edu 2006-27-07 19:28 -------
Thank you Paul.
I had already tried that, but I overlooked the "Disable global shortcuts" options.
However, an additional bug surfaced: After equipping a new tool (e.g.
paintbrush), you cannot alt-click with it until you click with it at least once.
This way the dump to my console:
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
fixme:actctx:QueryActCtxW stub!
fixme:wintab32:X11DRV_WTInfoA Return proper size
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:wintab32:X11DRV_WTInfoA Return proper size
fixme:palette:GetICMProfileA (0x7e98, 0x7fb9e718, 0x7fb9e71c): partial stub
fixme:palette:GetICMProfileA (0x7ea4, 0x7fb9e720, 0x7fb9e724): partial stub
err:shell:HCR_GetFolderAttributes HCR_GetFolderAttributes should be called for
simple PIDL's only!
fixme:menu:TrackPopupMenuEx not fully implemented
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
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------- Additional Comments From alex(a)thehandofagony.com 2006-27-07 19:20 -------
Created an attachment (id=3076)
--> (http://bugs.winehq.org/attachment.cgi?id=3076&action=view)
Image from rendering without GLSL
This is what the game looks like when the GLSL rendering key is not set. After
I set it, the first time I ran the game I got a purple screen (with a cursor)
instead of the menu, the second time and onwards it seems to get stuck when
starting a game (it says 'Completing . . .').
Console output from GLSL to follow.
nVidia GeForce 6600GT 256 MB AGP
nVidia driver 1.0-8762
X.Org 7.0
Kernel 2.6.17-gentoo-r4
Pentium 4 2.8 GHz
1 GB RAM (between 800-900 MB due to kernel config)
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------- Additional Comments From jave27(a)gmail.com 2006-27-07 19:00 -------
Nevermind about the demo, I'm a moron and didn't see the link. ;-)
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