http://bugs.winehq.org/show_bug.cgi?id=14927
Summary: Wine doesn't support 5.1 and 7.1 sound
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gutko1(a)tlen.pl
It would be wonderfull to hear full 5.1 or 7.1 sound in games such as World of
Warcraft, Guild Wars or any other game (3D shooter for example) that allows
multichannel sound output. Difference between how those games sound in Windows
and Wine is MASSIVE.
Cheers!
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http://bugs.winehq.org/show_bug.cgi?id=8095
Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com
--- Comment #12 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2008-08-22 13:34:53 ---
---snip---
VarTokenizeFormatString() needs to be modified to receive information of
expected token types too.
---snip---
Unfortunately VarTokenizeFormatString() is a public Windows API and cannot be
modified - unless you go to great lengths to sneak in the variant undercover,
eg. using thread locals - and even then it would only work when Wine calls it,
when it's called by Windows applications directly it wouldn't work.
We have to rely on just the format string to determine the type.
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http://bugs.winehq.org/show_bug.cgi?id=14926
Summary: Sound problem in Star Trek: Bridge Commander
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cherva(a)abv.bg
Star Trek: Bridge Commander has problems with the audio. The game works
perfectly, but loops the first second of the audio which the game should play.
Eg. if the game start with the intro until you exit the game the first second
of the intros music is played. If the game is started without an intro the game
loops the click sound when you hover over a button.
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http://bugs.winehq.org/show_bug.cgi?id=14538
Summary: Blood 2: The Chosen - Mouse stopped working again
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: vitaliy(a)kievinfo.com
Mouse that was partially working in wine-0.9.56 (I'm trying to verify this)
stopped working again in wine-1.1.0 (probably earlier).
Regression testing now...
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=9041
Alan A. <grsfdhj(a)tiscali.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |grsfdhj(a)tiscali.it
--- Comment #28 from Alan A. <grsfdhj(a)tiscali.it> 2008-08-22 11:49:43 ---
(In reply to comment #27)
> Does 'wget http://kegel.com/wine/winetricks && sh winetricks flash' work around
> the bug?
>
I just installed the game and, using the winetricks script, I installed Flash
player.
The patching procedure starts (not complaining anymore about missing flash
player) and ends successfully (btw, it's veeeeeery long), but then, when you
click on the "start" button to launch the game, the updater of the "XTrap"
anti-cheat software begins its update process and, after that, game crashes.
However, I think this is due to the "XTrap" software, not to a missing Flash
Player wine installation.
Probably this bug can be closed.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #135 from Cristian Dogaru <fulgu2fly(a)yahoo.com> 2008-08-22 11:30:32 ---
How to solve the "escaping mouse" issue:
1. Install PlayOnLinux - get it here:
http://www.playonlinux.com/en/download.html
2. Install Project IGI INSIDE PlayOnLinux, and make a shortcut to it INSIDE
PlayOnLinux
3. Install Wine version 0.9.58 INSIDE PlayOnLinux: Tools -> Manage Wine
Versions, select 0.9.58 from the list and click "Add"
4. Download the hacked dinput.dll.so file from:
a. rapidshare.com/files/115359174/dinput.dll.so
b. http://bugs.winehq.org/attachment.cgi?id=15550
5. Copy the dinput.dll.so to the folder
/home/YOUR-USERNAME-HERE/.PlayOnLinux/WineVersions/0.9.58/usr/lib/wine
6. Open the folder
/home/YOUR-USERNAME-HERE/.PlayOnLinux/configurations/installed - you should see
a file named as your shortcut created at step 3 above
7. Open the shortcut to Project IGI and add the following line just below the
other "export" lines:
export WINEFORCEMOUSEWARP=yes
8. save the file
9. Run the game
10. Enjoy!
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--- Comment #134 from Cristian Dogaru <fulgu2fly(a)yahoo.com> 2008-08-22 11:27:53 ---
Created an attachment (id=15550)
--> (http://bugs.winehq.org/attachment.cgi?id=15550)
hacked dinput.dll for wine version 0.9.58 - manages to warp the mouse in
Project IGI, Gothic 3 and other games
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--- Comment #133 from Cristian Dogaru <fulgu2fly(a)yahoo.com> 2008-08-22 11:24:28 ---
(In reply to comment #131)
> (In reply to comment #130)
> > You need the newest GIT version. 1.1.2 or older won't cut the deal. If you
> > don't know how to compile it yourself from GIT, you "normal" people will have
> > to wait for 1.1.3 then (which is long due btw)
> >
>
> It'll be out today.
>
yes - i am a "normal" ppl . i am just too lazy to compile wine, when i could
just boot to windows.
yes, wine 1.1.3 is HERE.
still, it's not yet listed in PlayOnLinux, which i used to workaround the mouse
bug.
yes, i DID find a workaround - i will post it later
cheers everyone
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--- Comment #132 from Toni Spets <toni.spets(a)gmail.com> 2008-08-22 11:23:25 ---
Confirming that Vitaliy's workaround works for Raven Shield.
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http://bugs.winehq.org/show_bug.cgi?id=14908
Summary: listview items does not appear selected
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: patch, testcase
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=15478)
--> (http://bugs.winehq.org/attachment.cgi?id=15478)
test program
In the attached sample program, clicking on the listview item labeled "click
me" the first time does not highlight it. This is simply a redraw problem -
internally, the object states are correct. Thus I cannot test for this in the
comctl32 test suite.
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